The animation is challenging, especially for FL models.
There are 2 types of animation in FL that I know of - revolute and translate. As far as I remember, this needs to be done in 3ds Max and each moving part NEEDS to be set as a separate component from the rest of the mesh. Its group needs to have a special name. And UTF Editor will once again need to be used.
Its tricky and I know of only two people who have experience in animation for FL.
That's Justin and Yuri (Treewyrm).
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