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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible JD rework

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Possible JD rework
Offline Epo
11-24-2016, 01:38 PM,
#4
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

The fuel might be like the cloaking device batteries, so it would take no space. It would open JDs to a wider area of vessels, improving it's performance, but requiring some money input. This way jumping would be easier (two jumps per loading), but it would cost some money, also giving us a money sink.

To be honest, I'd like the Disco's range of vessels being capable of using JDs to be improved. I'd like it to be available even to snubs, like in BSG, Star Wars etc. Make it restricted, make it need some effort, including RP background or something else, but make it possible.
It's benefits wouldn't be that visible in house space, but it would be really epic in the omicrons, where are no tradelanes and the possibility to jump from point to point would be pleasing. What's more, it would still require taking coords on other ships to jump effectively, so even if smaller vessels were able to jump, would still need a hand in longer period of time.

The amount of people using JDs is also lower than ones with cloaking devices, so it wouldn't concern that big part of our community.

That's just some thoughts
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Messages In This Thread
Possible JD rework - by Epo - 11-24-2016, 12:56 PM
RE: Possible JD rework - by Kopesh - 11-24-2016, 01:02 PM
RE: Possible JD rework - by Skorak - 11-24-2016, 01:06 PM
RE: Possible JD rework - by Epo - 11-24-2016, 01:38 PM

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