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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jump Gate Pulses

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Jump Gate Pulses
Offline Skorak
11-24-2016, 06:30 PM,
#9
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

The most noticeable thing they do is when I jump:
A: With a ship hostile to the gate: Rip my shield if I don't move immediately.
B: With a transport: Take my shield immediately because of hostile npcs or players
C: With a transport: Take out the lane because of hostile npcs or players

What pulses on jumpgates don't do on my pirate: Scare me at all but make me cut rp shorter because I keep getting shot at. I think they should go away since they do nothing but be a nuissance. It's like NPCs back in the day. Very annoying but they didn't add anything to any kind of interaction.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Messages In This Thread
Jump Gate Pulses - by Epo - 11-24-2016, 12:05 PM
RE: Jump Gate Pulses - by Jack_Henderson - 11-24-2016, 01:30 PM
RE: Jump Gate Pulses - by Titan* - 11-24-2016, 01:37 PM
RE: Jump Gate Pulses - by Skorak - 11-24-2016, 01:41 PM
RE: Jump Gate Pulses - by sasapinjic - 11-24-2016, 02:21 PM
RE: Jump Gate Pulses - by Xenon - 11-24-2016, 02:29 PM
RE: Jump Gate Pulses - by Tachyon - 11-24-2016, 03:10 PM
RE: Jump Gate Pulses - by Haste - 11-24-2016, 06:49 PM
RE: Jump Gate Pulses - by Epo - 11-24-2016, 03:15 PM
RE: Jump Gate Pulses - by Skorak - 11-24-2016, 06:30 PM
RE: Jump Gate Pulses - by Venkman - 11-24-2016, 07:06 PM
RE: Jump Gate Pulses - by Clavius - 11-24-2016, 07:11 PM
RE: Jump Gate Pulses - by nOmnomnOm - 11-24-2016, 07:38 PM

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