101st Faction Status Wrote:[color=#FF9900]All purchases of capital ships in Outcast space (Including Omicron Alpha, Omicron Beta, Omicron Eta, Omicron 85, Omicron, 80) are hence deemed illegal without the direct consent of the 101st. Failure to comply will result in appropriate actions including but not limited to the reappropriation of the hijacked craft by any necessary force. This does not apply to official Outcast factions (at this time the RoS, the BLS and the 101st), except where stated otherwise.
Members of the Outcast factions authorized to police Outcast Capital Ships (RoS, BLS, 101st) should report offenders, preferably with screenshots, to this thread. They will be dealt with accordingly.Additionally, any and all ships (Outcast or not) bearing a [CSW] tag are to be shot on sight for grand larceny and murder of military personnel.
Obtaining an Outcast Capital Ship
Herein is detailed the procedure for obtaining permission for an Outcast Capital Ship. In all circumstances the Capital Ship should NOT be purchased until registration is complete.
Obtaining an RM-1 Outcast Destroyer
The procedure for obtaining permission to command a Destroyer is as follows:
Construct a Roleplay one page or longer, meeting all requirements in the Roleplay Requirements section, and submit it here, with your future craft's exact name.
Wait to see your name added to the 'Approved' list.
You may become eligible for a free Armor MK VIII by writing a Roleplay story meeting all the requirements listed in the Roleplay Requirements section for your Destroyer, one page or more.
If you are not an Outcast but still wish to purchase an Outcast Destroyer, you are eligible pending:
All of the points involving the Outcast Destroyer above.
In-RP communication with the Commander of the 101st obtaining permission to purchase the Outcast Destroyer.
Fifty Million ($50,000,000) Credits payed to the order of the 101st (The Liberty Rogues are exempt for their help in the joint design), delivered within Roleplay to the Maltese.Falcon and with corresponding Roleplay posts on the forums.
Eligible applicants are 'Unlawful' or 'Semi-Lawful' corporations and militaries, or extremely rich Freelancers willing to make enormous donations to the 101st.
Obtaining an Outcast Battleship
The procedure for obtaining permission to command an Outcast Battleship is as follows:
Construct a Roleplay story three pages or longer, meeting all the requirements listed in the Roleplay Requirements section, with the craft's exact name.
Submit your Roleplay in this thread.
Wait to see your name added to the 'Approved' list.
If your request is denied based on a Roleplay basis see the Assistance in Writing Roleplay section.
If you are not an Outcast but still wish to purchase an Outcast Battleship you are eligible pending:
All of the points involving the Outcast Battleship above.
In-RP communication with the Commander of the 101st obtaining permission to purchase the Outcast Destroyer.
One Hundred and Fifty Million ($150,000,000) Credits payed to the order of the 101st, delivered within Roleplay to the Maltese.Falcon and with corresponding Roleplay posts on the forums.
Eligible applicants are 'Unlawful' or 'Semi-Lawful' militaries.
Obtaining an Outcast Dreadnought
Due to popular demand the Outcast Dreadnought is no longer available for sale to non-factionized Outcasts.
Roleplay Requirements
A solid Roleplay for an Outcast Capital Ship should include all of the following:
Logical deployment: That is to say, no generic plot-devicey deployments to Nomad space (not that you should be there anyways; a good Outcast never intrudes upon the Land of the Dead) or raiding New Berlin.
An acceptable interpretation of the Outcast military structure: That is to say, the Military is a separate and independent entity from the Dons and Cardamine plantations, and that the 101st, as the commander of Corsica Military Headquarters, has final say in most matters, particularly regarding capital ships, which only Corsica has the ability to produce and launch (see below).
Capital Ships (Destroyers, Battleships and Dreadnoughts) cannot land on a planet; they must moor via the mooring fixture.
CAPITAL SHIPS ARE NOT TO BE AUTOMATED. They must have a significant crew complement, and automation must not be a major part of their function.
'Admiral' is not a suitable title for the captain of a single ship. 'Captain', 'Commander', or, if you must command a whole bloody Battlegroup 'Commodore' should be used.
Assistance in Writing Roleplay
If your application is rejected on a Roleplay basis, if you are unsure if your Roleplay is satisfactory, or if you simply wish help writing it, contact the 101st (Epyon the Bored, primarily) and we can assist you with your writing.