That, Jinx, is a downright brilliant concept and I wish I'd thought of it myself. Few issues, but there are some, such as:
(1) The sword. It's a good allusion to the general design, but having the actual hilt sticking out of the top is a really, really bad idea, I think. It's just too obvious.
(2) The general thickness of the ship. At the moment it looks to spindly to be a 'realistic' capital ship (as realistic as it gets in this game, anyways). Capital ships need to be solid, thick, and stout. It's got a lot of holes, and while the number of holes aren't a problem it isn't an efficient use of space and bad for the structural integrity, so basically, thicken things up a considerable bit, or even just add in some windows between the bow segments up front could solve the problem, at least visually.
(3) Detail suggestions. I think the segment atop the bow could use some of its own structures, and looking at the Kusari BS you can see areas where it has concavities in the hull and there are pipes sticking out and crisscrossing. Maybe we could try for some of those? Windows along the side of the bow segments, too, I think.
Conclusion: An excellent model, I think I've been outdone...
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen