So in the past few days we have had two separate threads that are a result due to the lack of flexibility of 4.4 and how it interacts with situations of base sieges, large fights and other. Usually this was not much of an issue as the wording of the rule regarding attacking other players was portrayed as "result of some sort of roleplay", and it was a good enough catch for such situations.
Ever since the rules were redone, we are experiencing issues where the simplistic nature of a rule is stifling roleplay consequences or is making certain sanctions very problematic to process. Temporary no-fires and treaties should not be exempt from the game, unless those are the ones that make absolutely no sense.
The point of this thread is to gauge the Community's stance on situations where breaking 4.4 would be legitimate roleplay and how to possibly reword the rule so that it still retains its original purpose but is more lenient in certain situations. It should be noted that siege rules are on the list of being redone as well, but that is another topic, albeit related.
As usual, this thread will be highly moderated so please refrain from pointing fingers or sniping at one another. Contribute your suggestions regarding a fix and we will see if any of the suggestions can be merged with what we currently have in mind ourselves.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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