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Destroyer Turrets

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Destroyer Turrets
Offline Titan*
12-03-2016, 11:09 PM,
#5
Developer
Posts: 1,076
Threads: 88
Joined: Jul 2013

(12-03-2016, 11:06 PM)ALG Wrote: Kusari and Outcasts have 2 sets of turrets (Cruiser and Destroyer). I don't know who implemented them or why, but they were complete garbage in every stat. The original idea was to create a weapon that's between primaries and solarises, which they are at the moment. Think of them as a jack of all trades master of none. They have less speed than solarises which makes them worse against gunboats and snubs, while also being less efficient and having less range than cruiser prims which makes them worse against cruisers and bigger, with the exception of keeping a very specific range vs cruisers at which you hit but cannot be hit back, but that depends on the other person more than you and it's easy to mess up. Not to mention that they don't sync with any heavy slot turrets (cerbs, gatlings, mortars), which is another drawback. It's hard to make them appealing without giving seemingly good stats, but remember that you'll probably roll with some heavy slots unused which results in worse effectiveness overall.

As for adding them for other factions, we'll see. They just got changed, we need more testing.
Edit: Antonio here.

a Battlecruiser with Destroyer turrets can be good, Atleast Destroyer turrets can hit cruisers from 1.2k range.
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Messages In This Thread
Destroyer Turrets - by Titan* - 12-03-2016, 10:17 PM
RE: Destroyer Turrets - by Hubjump - 12-03-2016, 10:21 PM
RE: Destroyer Turrets - by Titan* - 12-03-2016, 10:23 PM
RE: Destroyer Turrets - by Antonio - 12-03-2016, 11:06 PM
RE: Destroyer Turrets - by Titan* - 12-03-2016, 11:09 PM
RE: Destroyer Turrets - by Hubjump - 12-04-2016, 01:12 AM
RE: Destroyer Turrets - by Titan* - 12-04-2016, 02:16 AM

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