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(12-05-2016, 02:07 PM)sindroms Wrote: It would, however, prevent us from putting it in, if the people who would be the first ones to obtain any unique items we put into those systems are the same few people with the technical knowledge of how the game works. It comes down to unfair advantage that cannot be physically stopped. Datamining is a problem in any game, but in Discovery Freelancer the only thing you need to know in order to do it is how to drag and drop a system INI file into Notepad.
Again, if we want to implement something unique for people to find and use - be it ships, gear, visual for ships and so on, it cannot show up systems. However other stuff - sure, go ahead.
I think one way is to have really really rare npc spawns associated with the system. Sure - datamining, but, it'd still be a bit more annoying to trace.
I guess the only way to make unexpected things happen is making use of flhook, which also has its limitations.