it is true that the guild is rather a loose collection of hunters that do their own living, leave the core. - however, the primary function of the guild is what can hardly be RPed. - that is the employment office and the forum boards as such.
or put it that way - a normal independent mercenary will do "on the spot" business. he ll travel around sirius guided by news ( thats what they re for ) and rumors.
a bounty hunter will be MUCH more efficient, cause he has access to a complex network of informations and a centralized contract office. - so the guild is not much more than a huge bureaucracy aparatus that allows the members to easily access informations ... and as a result make their life easier in terms of getting a contract.
furthermore, the BHG provides the members with a reputation of a trustworthyness and reliablity of standards that a normal merc cannot do.
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now the problem is that we cannot RP such a function, cause the board does it all for everyone, even freelancers and independent mercenaries. - the only factions that should have such a good organization about information and contracting should be the hackers ( no, i don t see them as gods that can do everything, but rather as "above average" when its about getting informations, but nothing like they re able to get impossible codes for restricted gates or such ), the junkers ( they are supposed to be extremely well connected, but lack the organization, which makes them inefficient - but if you dig hard enough, you get what you want ), the LSF ( microscpicly detailed knowledge about liberty .... and prolly microscopic knowledge when its not liberty ).
what the official faction "could" offer is something that everyone allready has. - thats a sad thing and makes the whole BHG leadership rather useless.
another thing that an official faction can do is to forge contracts with houses to ensure the guild such contracts that the BHG NPCs have - that is.... substitute police and rather free roam on a lawful basis. - but that will never happen cause players are players there and not roleplayers. - so faction players rather die than offer long term contracts to the guild.
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to be more concrete about that faction:
its very solid and tries to copy the aspects of the NPCs much. i don t like the universal bounty on pirate factions by default. - but it would be good if it was a real RP agreement with other factions. in the end, its not the guild that pays the BHG, but its the employee that pays them - while the guild takes a share for its services.
so all the guild really pays is probably repairs and ship replacements. and they offer up contracts for the members while at the same time taking the members cash.
so a way i see it - and its the only really RP way - ..... the BHG faction would do a long term standard contract. ( like rheinland wants all hessians killed and pays 500k for each kill ) - now the BHG faction offers that contract to all BHGs. the BHGs go out for the kill and the guild TAKES 200k from each member that was rewarded with a bounty. - thats how it should be. in return, the guild pays for the repairs of the ship.
about the warships. - one must decide if one wants to RP as hunters or as soldiers. when the faction is the hunters, they should not fly capital ships at all. not even the manta.... . the best ship available to a hunter is the hammerhead / maybe the bomber.
only the soldiers of the BHG that do NOT do contracts fly the very heavy fighters and warships and are restricted to a small ZoI ( minor, delta, alaska ... with raid ZoI : o-100, iota and other wild or nomad systems )
the capital ships of the BHG are not collecting bounties - period. - of course only as long as the pirates RP properly, too and won t ambush the house space in warships themselves. as long as pirates roam in house space with large ships - the guild might do the same. - but thats not a subject of a faction creation.
so, those are just the thoughts i have about the BHG.