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Junkers

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Junkers
Offline Officially_that_Guy
12-06-2016, 12:42 PM,
#6
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Posts: 133
Threads: 16
Joined: Oct 2016

(12-06-2016, 12:38 PM)Lauralanthalasa Wrote:
(12-06-2016, 12:09 PM)Antonio Wrote: I think sirius wide zoi and the ability to mine your own commodity + pirate anywhere outside of house space as well as better neutrality than the zoners is more than enough.


But what im saying is maybe add another field or two...maybe up in Gallia just so there is more variety instead of that tiny little field in texas...get junkers up there mining to. And i would like to mine the regular scrap as well....lots of scrap fields around but not worth it when everywhere gives you $5...at least the major smelter stations should give you something...

That would have to be carefully balanced, though. Maybe a few major fields with smth LIKE premium scrap, just not the same and - best would be a usable commodity. For example stations requiring some of the mined resources. But that'd probably bring about a complete overhaul of the mining sector...a single field up in gallia would mean a new commodity is needed. Otherwise nobody would mine in texas and just go to gallia for a shorter route (for example - not sure about selling stations)

[Image: junker_signature__freelancer__by_brekashun-damy64j.png]
Rust is lighter than carbon fiber!
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Messages In This Thread
Junkers - by Daynox - 12-04-2016, 07:41 PM
RE: Junkers - by Daynox - 12-06-2016, 11:51 AM
RE: Junkers - by Antonio - 12-06-2016, 12:09 PM
RE: Junkers - by Daynox - 12-06-2016, 12:38 PM
RE: Junkers - by Officially_that_Guy - 12-06-2016, 12:12 PM
RE: Junkers - by Officially_that_Guy - 12-06-2016, 12:42 PM

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