I suppose it's threads like this that prove you cant crowd-source good ideas.
Then again, how the current system is organised is damaging enough already. To buff a cloak when it is still clearly the best option to avoid interactions and, in the case of those with no time limit, infiltrate an area to begin a RP interaction without ever having to expose oneself to the threat of retaliation should that interaction be poorly received, would be insulting.
A better change might be to buff cloaks so that they all have unlimited duration, while moving it from the CM slot to the mine slot. That actually solves a lot of problems, at least as far as those ships with mine slots to begin with. Then, having one would be an exchange of offensive firepower for defensive ability, instead of the preferable (and highly priced) option as it is now. This would also eliminate most of the issues with the CD "bug", as they would simply be wasting CDs, because you would never uncloak unless they would have a cloak disruptor close at hand. Such a change would also put the cloak-equipped ship at a combat disability, which would reduce the effectiveness of cloaking briefly to avoid fire, then decloaking and continuing the engagement, which is something I have experienced previously on my incursions into systems that have now been renamed. As for capital ships, they are already part of any standard capital ship loadout, and transports already have to deal with a justifiable cargo trade-off.