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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Patch 4.88.6 Capital Ship Primary Turrets Rebalance

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Patch 4.88.6 Capital Ship Primary Turrets Rebalance
Offline Antonio
12-09-2016, 08:56 PM,
#14
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(12-09-2016, 04:28 PM)Gagadug. Wrote: Why do the GRN BS primaries fall into the light category ? They do not follow the principle of the other guns that are meant for heavy BS's.
Also the RM and KNF primaries are very heavy even though they got a Battlecruiser, so this cant have been the deciding factor.
The GRN primaries wont drain much energy from a valor with full powercore as it stands if any at all.

The GRN BS prims are an oversight and will be fixed. RM and KNF primaries were balanced towards the most used capital ships in those houses - the Bismarck and Tokugawa. I understand battlecruisers can use them too, and Rheinland even has the Elbe, but they'll not benefit from these changes as much because they're looking for efficiency over dps. It's hard to balance around all 3 ships equally.

(12-09-2016, 04:35 PM)Wesker Wrote: Taking away my hessian 3.2k range prims

Why

Look below. The Jorm doesn't have the problem of mentioned battleships and doesn't deserve 3.2k range. Not to mention it has an additional forward gun with no impactful disadvantages compared to other ships.

(12-09-2016, 04:40 PM)Wesker Wrote: Seriously putting more range on dread prims with more damage is dumb. Dreads should have more damage but should'nt be made for fighting at longer ranges. As pointed out by gagadug they'll have more effiency too. Not a good idea but w/e more eking fun with my valor.


Rip dunkirks overlords and jorms lmao

The only reason they got a change is because of how range calculation works. Almost all battleships have prims somewhere close to the center. That makes big battleships lose effective range compared to smaller ones simply because of their size - the closest points between the two favors smaller ships. It's simple math, but I still made a lovely picture just for you.

[Image: liBlynI.png]

A light battleship is on the left, while a heavy one is on the right. The start of the line inside the circle is the location of a primary turret mount, while the end of the line is where it hits the enemy ship. The green line is longer than the red one which makes bigger ships lose effective range. The 200 extra range simply compensates that. It's no "fighting at longer ranges" (it's a bonus of 200, not 1000+ for Christ's sake) nor does it impact smaller battleships that can use those guns (the Elbe for example) because of how inefficient they are and the inability to sustain them on a light core. The end result is pretty much the same (trading range and dps for sustained fire), and none of them are "more efficient" except the GRN one which, as I've mentioned, is getting fixed alongside the range (the Valor has its prims at the nose which is basically those 200m).

(12-09-2016, 05:18 PM)Titan* Wrote: thats why i keep sayin there should be light-standart and heavy variants of primary turrets but whoo keers? no one
now they trying to balance weapons by looking at ships

There's really no need. This is just nitpicking. Making a lighter version of, say, Rheinland primaries would make them tricky to balance towards the Bismarck because of the potential to not lose core while shooting 4 consistently. The second alternative which is adding plugins to restrict certain guns on certain ships isn't going to happen for such specific and redundant changes. Really, try to use the new Rheinland prims on the Elbe. You'll live.
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Messages In This Thread
Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Antonio - 12-09-2016, 03:33 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Gagadug. - 12-09-2016, 04:28 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Antonio - 12-09-2016, 08:56 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Black Widow - 12-09-2016, 09:08 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Antonio - 12-09-2016, 09:12 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Black Widow - 12-09-2016, 10:00 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Crossroads - 12-09-2016, 09:38 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Black Widow - 12-09-2016, 09:59 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Wesker - 12-09-2016, 04:35 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Inferno - 12-09-2016, 04:37 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Wesker - 12-09-2016, 04:40 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Unlucky_Soul - 12-09-2016, 05:06 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Shaggy - 12-09-2016, 05:21 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Titan* - 12-09-2016, 05:18 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Operator - 12-09-2016, 05:28 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Hubjump - 12-09-2016, 07:46 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Sand-Viper - 12-09-2016, 07:55 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by sindroms - 12-09-2016, 08:50 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Sand-Viper - 12-09-2016, 08:53 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Antonio - 01-14-2017, 01:00 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Epo - 01-14-2017, 01:08 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Sombs - 01-14-2017, 01:16 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by achille - 08-17-2023, 12:24 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by achille - 08-17-2023, 12:25 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by Antonio - 08-17-2023, 05:59 PM
RE: Patch 4.88.6 Capital Ship Primary Turrets Rebalance - by achille - 08-17-2023, 12:25 PM

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