(12-13-2016, 06:14 PM)Auzari Wrote: ...because the snac will insta the ship anyway? (and you dont want to deshield yourself)
But the screamer might desheild you so what's the point?
Lacking potential for more damage? Why would you do that?
It made sense before since the screamer had more radius but now you might as well use a nuclear mine :|
People use the screamer on a long ek then turn around. Which avoids self-screamering.
It has more tracking than Nuclear Mines. You wouldn't want to re-mine after a successful mining on the shield, it's literally wasting ammo as it virtually does no hull damage compared to other mines. The screamer /will/ deshield you.
I dunno what point you're trying to make here? The mines already do EMP damage and adding a disabling option will be insanely OP.
1. You do the same thing with a nuclear mind for long ek
2. Mining more when you have a better chance of mining than you do of snacing is not a waste of ammo...
It would be a waste of ammo if you kept hitting the guy with screamers but doing no results on your snac
I dont know what you dont understand about the concept.
Let's put it on a scale
On the left with have NUCLEAR mines that can do HULL AND SHEILD DAMAGE
On the right we have SCREAMER mines that can do SHEILD DAMAGE
Can the Screamers hit farther? No
Screamers have better tracking? Barely. Just look at the Ripper mines that someone else said were "useless".
What happens if you hit with a screamer on hull instead of nuclear?
With nuclear = Ship dead
with Screamer = tiny hull damage and no real effect
Proposal: Make an effect by disabling the energy power core for a few seconds with hull would be down when hit.
LETS WEIGH THIS
DEATH .... vs. .... DISABLE
DEATH
DISABLE
Huh.... does it look OP to you? Doesn't to me.
I'd rather be disabled for a few seconds than dead.