Posts: 6,570
Threads: 507
Joined: Nov 2014
Staff roles: Art Developer
okay, well, first of all, it takes more than one nuke to kill another ship, (unless you're in a weak hf+or LF)
and disabling something would be op because it'd just be spammed, particularly if outnumbered, or in group fights, or mixed fights. Having a snub buzz around a cap to constantly disable it would be overpowered.
The tracking is already good enough to blast someone's shield down, it was insanely good before, along with the shield damage. I have doubts of this being coded in because it literally isn't worth anyone's time, nor is there any available coder - primarily due to the hard nature of even trying to implent it.
It's fine as it is.
@Sand_Spider the screamers explosion radius + ammo count+ shield damage was nerfed.