(12-13-2016, 06:51 PM)Auzari Wrote: okay, well, first of all, it takes more than one nuke to kill another ship, (unless you're in a weak hf+or LF)
and disabling something would be op because it'd just be spammed, particularly if outnumbered, or in group fights, or mixed fights. Having a snub buzz around a cap to constantly disable it would be overpowered.
The tracking is already good enough to blast someone's shield down, it was insanely good before, along with the shield damage. I have doubts of this being coded in because it literally isn't worth anyone's time, nor is there any available coder - primarily due to the hard nature of even trying to implent it.
It's fine as it is.
@Sand_Spider the screamers explosion radius + ammo count+ shield damage was nerfed.
It's fine as it is, but would be nice to have something special.
And since you are being so realistic, how effective have mines been to be spammed in your examples of group fights for instance?
The rate at which mines hit isn't so high as you make it out to be.