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Temporary Solution Concept for PoB Sieges

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Temporary Solution Concept for PoB Sieges
Offline Sombs
12-14-2016, 04:03 PM,
#7
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Posts: 6,790
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Joined: Feb 2014

(12-14-2016, 03:52 PM)Laura C. Wrote: First what comes to my mind - your fee system is perfect way how to troll law enforcement and suck their money (which they usually don´t have much to spare, they are not trading factions with billions on their accounts). Bulding core 1 base costs almost nothing, so what prevents people from spamming illegal core 1 bases all around house space and forcing lawfuls to pay 100 million to remove each of them?

Only possible solution is to make this refundable deposit which is returned to the faction if the siege is successful. Though problem with this (and with whole payment system) is that it adds another workload to the the staff. Not to mention that now we have quite responsive staff because sindroms sold his soul to Disco, but there were (and possibly again will be) time periods when admins were much less responsive. Thus system depending on admins (be it with fees or with event) has problem that there may be days or even week(s) gap between the siege announcement and actual siege, what provides defender signifiant benefit because he may reinforce the stronghold while attackers have to sit and wait.

The fact that all those Core 1 PoBs have to be supplied. In fact, that is what prevented trolls so far from spamming PoBs. The Fee, however, is not inRP, just as the Fee for SRPs or OFCR/Tracker is. How you can explain law enforcing factions to do sieges inRP is not different from how you did it already in the past.

The refunding is an idea, however, I'd do that only for Core 1 PoBs, as people put more effort into Core 2 and higher bases. I guess, however, if people want to troll this way, it'd be something the admins have to deal with, as it is already now and still would be with this concept a thing that shows the sole intention of harming the game.




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Messages In This Thread
Temporary Solution Concept for PoB Sieges - by Sombs - 12-14-2016, 03:04 PM
RE: Temporary Solution Concept for PoB Sieges - by Hannibal - 12-14-2016, 03:37 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-14-2016, 03:39 PM
RE: Temporary Solution Concept for PoB Sieges - by nOmnomnOm - 12-14-2016, 03:40 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-14-2016, 03:43 PM
RE: Temporary Solution Concept for PoB Sieges - by Laura C. - 12-14-2016, 03:52 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-14-2016, 04:03 PM
RE: Temporary Solution Concept for PoB Sieges - by Laura C. - 12-14-2016, 04:17 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-14-2016, 04:56 PM
RE: Temporary Solution Concept for PoB Sieges - by oZoneRanger(III) - 12-14-2016, 04:57 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-14-2016, 05:10 PM
RE: Temporary Solution Concept for PoB Sieges - by oZoneRanger(III) - 12-14-2016, 05:29 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-15-2016, 09:52 AM
RE: Temporary Solution Concept for PoB Sieges - by Antonio - 12-15-2016, 11:32 AM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 12-16-2016, 05:19 PM
RE: Temporary Solution Concept for PoB Sieges - by Sombs - 07-23-2017, 06:35 PM
RE: Temporary Solution Concept for PoB Sieges - by Felipe - 10-06-2017, 01:51 PM

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