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Community Input: Freighters

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Community Input: Freighters
Offline Shush Muppet
12-17-2016, 05:01 AM, (This post was last modified: 12-17-2016, 05:02 AM by Shush Muppet.)
#22
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Posts: 324
Threads: 44
Joined: Nov 2009

(12-17-2016, 03:56 AM)Felipe Wrote: My modest opinion is if want to change it, need to choose if ships will move in combat mode, as snub aux, or move to transportation mode.

(12-17-2016, 04:40 AM)Sand_Spider Wrote: I'm not sure how I feel about a freighter being able to SNAC people.. However, I would support a freighter with a low core capacity/high regeneration rate so that it could lob Nova torpedoes at people. Alternatively, it would be nice to see a few freighters with a single bomber gun slot so as to mount Hellfire Rockets.
...
Perhaps some freighters could keep their guns and be able to mount codename weaponry, whilst others replace their guns with turrets. Some freighters, like the Correo, feel a bit weak from only being able to fire 4 weapons backwards. Then again, perhaps some freighters are meant to be more offensive than defensive?

Based on these two posts, I would like to propose a split similar to the "Small Transport / Large Transport" categories.

Divide up the current Freighters into those that are more 'Transport' focused and those that are more 'Combat' focused. For the Transport-focused Freighters, remove their guns in favor of turrets and more defensive gadgets and better cargo capacity, and for the Combat-focused Freighters, keep their Codename slots and maybe even add more variety like the Hellfire Rocket Pods/Nova Torps and a small decrease to cargo size.

Rhino could be a good example of a starter 'Transportation Freighter'.
CSV could be a good starter 'Combat Freighter'.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
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Messages In This Thread
Community Input: Freighters - by Antonio - 12-16-2016, 10:00 PM
RE: Community Input: Freighters - by Corile - 12-16-2016, 10:01 PM
RE: Community Input: Freighters - by Stoner_Steve - 12-16-2016, 10:02 PM
RE: Community Input: Freighters - by Omi - 12-16-2016, 10:04 PM
RE: Community Input: Freighters - by Foxglove - 12-16-2016, 10:04 PM
RE: Community Input: Freighters - by TheSauron - 12-16-2016, 10:04 PM
RE: Community Input: Freighters - by Fish - 12-16-2016, 10:21 PM
RE: Community Input: Freighters - by nOmnomnOm - 12-16-2016, 10:28 PM
RE: Community Input: Freighters - by Jayce - 12-16-2016, 11:01 PM
RE: Community Input: Freighters - by nOmnomnOm - 12-16-2016, 11:04 PM
RE: Community Input: Freighters - by Croft - 12-16-2016, 11:32 PM
RE: Community Input: Freighters - by NOVA-5 - 12-17-2016, 12:00 AM
RE: Community Input: Freighters - by Shush Muppet - 12-17-2016, 12:10 AM
RE: Community Input: Freighters - by Wildkins - 12-17-2016, 12:12 AM
RE: Community Input: Freighters - by Reid - 12-17-2016, 01:55 AM
RE: Community Input: Freighters - by Foxglove - 12-17-2016, 02:06 AM
RE: Community Input: Freighters - by Inferno - 12-17-2016, 02:11 AM
RE: Community Input: Freighters - by Ruairi - 12-17-2016, 03:20 AM
RE: Community Input: Freighters - by Felipe - 12-17-2016, 03:56 AM
RE: Community Input: Freighters - by Wesker - 12-17-2016, 04:38 AM
RE: Community Input: Freighters - by Sand-Viper - 12-17-2016, 04:40 AM
RE: Community Input: Freighters - by Shush Muppet - 12-17-2016, 05:01 AM
RE: Community Input: Freighters - by Croft - 12-17-2016, 12:18 PM
RE: Community Input: Freighters - by sasapinjic - 12-17-2016, 01:36 PM
RE: Community Input: Freighters - by Thyrzul - 12-17-2016, 03:51 PM
RE: Community Input: Freighters - by TheSauron - 12-17-2016, 03:59 PM
RE: Community Input: Freighters - by Antonio - 12-19-2016, 02:22 PM
RE: Community Input: Freighters - by Inferno - 12-19-2016, 03:02 PM
RE: Community Input: Freighters - by Croft - 12-19-2016, 10:47 PM
RE: Community Input: Freighters - by Greenhawk - 02-01-2017, 01:19 AM
RE: Community Input: Freighters - by Jasoneagle - 02-01-2017, 02:44 AM

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