(12-16-2016, 10:00 PM)Antonio Wrote: What we are not looking for:
-"Freighters are trade ships"
No ship class that has 650 cargo space max should be balanced as a trade ship. They will retain their advantage as ships with the most cargo being able to dock on planet satellites.
Whether you believe it or not, though, freighters are primarily cargo ships. Jayce brought a good example of how the best tradeships are also the best pirate vessels, of course being good for combat and being good for trading are not mutually exclusive, yet even then the primary use of a transport isn't to shoot things but to carry things. Same goes for freighters, as you can see the significant size of cargo hold compared to other stats supports that notion well. (You can shoot things with many other ship classes anyways, but can't effectively carry stuff around.)
Whether they should or should not be balanced as tradeships I hope will not be decided by a PvP Balance Dev, inside the PvP Balance forums, but someone with a more related profession, like an Economy Dev, and somewhere else in a more relevant place.
Or what, do you want to make mini-gunboats out of them? What's next, rule amendment not to consider them tradeships anymore?
On the other hand it would be interesting to see something akin to the Heavy Transport Turret, but for freighters, some buffed toy costing extra cargo space to allow for more dynamic customisation and freedom for those who want their freighter to be a combat ship, of course without forcing combat stats on those who don't.