What a faction can do, according to the current FRs:
Quote:Faction Right 1. Official player factions are free to restrict or not restrict access to their guard systems and tax, fine, or destroy any non-allied ships which enters the system, however, properly repped independent players of the same ID may enter Guard/Owned systems, and cannot be taxed. Access to systems that surround owned system must not be restricted unless there's a war with another faction. In case of IDs with multiple official factions, this right can only be enforced if it has the support of every official faction of the ID.
Depending on what exactly OC's guard systems are (I think that's Omicron Phi/85), NC can tax/fine or destroy 101st in that system. That however requires the FR5 in first place, so they are not allied anymore.
Quote:Faction Right 2. Official player factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction, however, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and second in command(s) of the faction. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official player factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to. In case of IDs with multiple official factions, this right can only be used if the faction leader of each make a unified decision to exercise it.
That means, Skorak and the 2iC could shjote 101st for disobeying. I guess them giving orders to inferiors right in that situation counts as well?
Quote:Faction Right 5. Official player factions may request that the reputation of a player's ship be changed to hostile with respect to their NPC faction. These requests must be posted within the Player Requests subforum, and include link(s) to valid forum roleplay, as well as actual interaction between the character and the official faction. In case of IDs with multiple official factions, this right can only be used if it has support of every official faction of the ID, but in case of disagreement between the factions involved, they can post an appeal to the administrators to review the situation and come to a decision.
Just a banishment to prevent 101st from docking at any OC base.
Quote:Faction Right 6. Official player factions have the right to bounty or attack any player who is using their technology without the faction ID or permission from the official faction, regardless of their diplomacy toward the faction of the ship in question. In case of IDs with multiple official factions, gaining permission from one of the official factions would suffice, and once a technology is granted by one official faction, the other official factions should treat it as approved technology as well. In this case, factions are advised to keep a public record of their approved technologies for the purpose of better coordination with other official groups of their ID.
One of the two conditions needs to be met.
NC can bounty 101st. There wasn't even the FR5 necessary. However, since the OC ID doesn't allow bountyhunting but only pirating, I guess NC can't claim their own bounties.
Now the question is, can NC pirate 101st as they are not green anymore? I think we can't get around a green line here, as there are many things contradicting, beginning with the OC ID stating you can attack ANY ship in the ZoI, except transports, and those can be pirated.