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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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GRN primary turret balance

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GRN primary turret balance
Offline Antonio
01-12-2017, 11:50 PM,
#5
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

It's intended. I gave them a velocity buff as they're the most inefficient prim in the game. Adding some variety doesn't hurt, right? Besides, I really have a hard time believing that 50m/s is that big of a difference like you're putting it. It's barely noticeable on a snub, let alone a cap. Also, not all prims have 800m/s, for example Kusari and Zoner ones were always at 850 and Corsair ones at 780 (they got buffed to 800 now). Expect more variety in the future, but we'll stay between 800 and 850 m/s.

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Messages In This Thread
GRN primary turret balance - by Gagadug. - 01-12-2017, 11:22 PM
RE: GRN primary turret balance - by Hubjump - 01-12-2017, 11:30 PM
RE: GRN primary turret balance - by Thunderer - 01-12-2017, 11:42 PM
RE: GRN primary turret balance - by Gagadug. - 01-12-2017, 11:45 PM
RE: GRN primary turret balance - by Antonio - 01-12-2017, 11:50 PM
RE: GRN primary turret balance - by Thunderer - 01-12-2017, 11:57 PM
RE: GRN primary turret balance - by Hubjump - 01-12-2017, 11:53 PM
RE: GRN primary turret balance - by Antonio - 01-12-2017, 11:54 PM
RE: GRN primary turret balance - by Hubjump - 01-12-2017, 11:55 PM
RE: GRN primary turret balance - by Antonio - 01-12-2017, 11:57 PM
RE: GRN primary turret balance - by Hubjump - 01-13-2017, 12:22 AM
RE: GRN primary turret balance - by Gagadug. - 01-13-2017, 12:25 AM
RE: GRN primary turret balance - by ASimpleMan - 01-13-2017, 12:49 AM
RE: GRN primary turret balance - by Thunderer - 01-13-2017, 12:54 AM
RE: GRN primary turret balance - by Antonio - 01-13-2017, 01:07 AM
RE: GRN primary turret balance - by ASimpleMan - 01-13-2017, 02:41 AM
RE: GRN primary turret balance - by Wesker - 01-13-2017, 03:22 AM
RE: GRN primary turret balance - by ASimpleMan - 01-13-2017, 04:10 AM

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