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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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GRN primary turret balance

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GRN primary turret balance
Offline Hubjump
01-12-2017, 11:55 PM, (This post was last modified: 01-12-2017, 11:57 PM by Hubjump.)
#8
Member
Posts: 606
Threads: 37
Joined: Apr 2014

Not really,the kirk still has to be within a valors prim range its self to fire
so range of weapon isnt the big issue its the speed of the projectile

And they can replace cerbs with mortars for a dragged out 30 min mortar chase war
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Messages In This Thread
GRN primary turret balance - by Gagadug. - 01-12-2017, 11:22 PM
RE: GRN primary turret balance - by Hubjump - 01-12-2017, 11:30 PM
RE: GRN primary turret balance - by Thunderer - 01-12-2017, 11:42 PM
RE: GRN primary turret balance - by Gagadug. - 01-12-2017, 11:45 PM
RE: GRN primary turret balance - by Antonio - 01-12-2017, 11:50 PM
RE: GRN primary turret balance - by Thunderer - 01-12-2017, 11:57 PM
RE: GRN primary turret balance - by Hubjump - 01-12-2017, 11:53 PM
RE: GRN primary turret balance - by Antonio - 01-12-2017, 11:54 PM
RE: GRN primary turret balance - by Hubjump - 01-12-2017, 11:55 PM
RE: GRN primary turret balance - by Antonio - 01-12-2017, 11:57 PM
RE: GRN primary turret balance - by Hubjump - 01-13-2017, 12:22 AM
RE: GRN primary turret balance - by Gagadug. - 01-13-2017, 12:25 AM
RE: GRN primary turret balance - by ASimpleMan - 01-13-2017, 12:49 AM
RE: GRN primary turret balance - by Thunderer - 01-13-2017, 12:54 AM
RE: GRN primary turret balance - by Antonio - 01-13-2017, 01:07 AM
RE: GRN primary turret balance - by ASimpleMan - 01-13-2017, 02:41 AM
RE: GRN primary turret balance - by Wesker - 01-13-2017, 03:22 AM
RE: GRN primary turret balance - by ASimpleMan - 01-13-2017, 04:10 AM

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