I have seen the thread and I like what I saw. But please, finish them entirely and then submit them to us, preferably in Freelancer's native CMP format. I can teach you how to do it step by step, after you finish texturing. If you want to also learn hitboxing, I'd be happy to teach you that too!
Also, if you want to take it to the next level with animations on the models, here is what can be done:
- constant loop animations (like radar dishes rotating);
- cruise animation (anything from wings folding to what-have-you upon engaging cruise engines);
- bay door animation (upon ejecting cargo or docking ships inside);
- forward gun animation (the forward gun needs to be a separate model file that is the gun itself);
The animations require separate grouping on the movable meshes and are done after successful export to CMP in UTF Editor 3.0.0. I pretty much know the details and will share them.
Remember, guys, the best possible workflow is to have the original model artist do his project from start to finish, because it is his/her own work of art! If you submit something halfway finished and it has problems in its mesh or UVs or smooth groups (or any mesh groups in general) it will require someone from the dev team to actually spend way more time looking at and fixing stuff, which is further complicated by the different 3D programs & versions that are used.