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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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short input on the auxiliary weapons

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short input on the auxiliary weapons
Offline Corile
01-26-2017, 10:06 PM,
#1
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Maxim Chaingun - doesn't work, too expensive, can't aim it, I wonder if this was even tested before putting it in. It's biggest problem imo is that it's really difficult to aim with the tiny arc of the auxiliary slot.

Catapult Missile - Actually seems okay in principle but the problem with it is the spread - a gun that hits once in 10 shots into a static target is way too unreliable. This works for bombers but on a fighter it's just bad. And with 120 ammo the argument with "oh it's anticap" doesn't work.

Mini Razor - currently the "correct" choice for auxiliary i think, purely because it doesn't use ammo

Paralyzer - this would be good if it were guided. It currently shares the issue with Cannonball in that if you have more than 2 people around you they suck because of the fire delay. The previous algorithm for paralyzer missile was much better.

Cannonball - useless because of the fire delay, it makes it much more lethal against yourself than the enemy

Dispersion Cannon - the same problem as catapult, it's too unreliable therefore not usable but can potentially do more damage than mini razor against caps so I guess it's kinda ok.




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Messages In This Thread
short input on the auxiliary weapons - by Corile - 01-26-2017, 10:06 PM
RE: short input on the auxiliary weapons - by Durandal - 01-26-2017, 11:06 PM
RE: short input on the auxiliary weapons - by Stone21 - 01-26-2017, 11:27 PM
RE: short input on the auxiliary weapons - by Jack_Henderson - 01-27-2017, 01:14 AM
RE: short input on the auxiliary weapons - by Haste - 01-27-2017, 05:09 PM
RE: short input on the auxiliary weapons - by Enkidu - 01-27-2017, 03:07 AM
RE: short input on the auxiliary weapons - by SeaFalcon - 01-27-2017, 05:41 PM

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