LF:
> take away their M slots, only CD & CM
> LF weapons are high speed, high damage, but short range (< 500m); there are also no LF pulse weapons
> LF thrusters buffed to allow optimal strafing
> design them into two classes: light interceptor (LI), and heavy interceptor (HI)
- LI's have NO Aux weaps, best agility, cannot survive nuke mine even with AU8 (ex: Civilian-line, Police factions, BW-line, Zoner-line)
- HI's have 1 Aux weap, have size and agility close to HF, but uses LF weapons, can survive at most 1 nuke mine WITH AU8 (ex: Military factions, Pirate factions, Miner factions, M-line)
HF:
> can equip VHF weapons
> M, CM, 1 CD, and 1 Aux
> core that can fire all-HF weapons for many seconds, or all-VHF for a few seconds
> HF weapons are high speed, medium damage, and medium range
> hull twice that of a heavy interceptor
> agility and speed in-between LF's and VHF's
balance ethos:
VHF's < LF's < HF's < VHF's
- bombers should out-tank LF damage with freighter shields unless in groups of at least 2
- VHF's shouldn't out-tank LF damage with VHF shields
- HF's should joust and chase-fight LF's, but shouldn't out-joust a VHF
- HF's can beat VHF's, but only when HF is better skilled