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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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short input on the auxiliary weapons

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short input on the auxiliary weapons
Offline SeaFalcon
01-27-2017, 05:41 PM,
#7
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

I was going to write a whole wall on what I dislike about the current changes on fighter balance but then recalled I don't care enough.

one thing I will say though.

Adding the Auxillary as an extra slot on all VHFs makes any other snub redundant and I really don't see why anyone thought of this being a good idea.
I think you would have been better off changing Heavy fighters into support fighters with fewer regular guns, slightly more mobile, slightly weaker shield and armor but give them the secondary auxiliary slot.

For example.
WHY ON EARTH would you pick a Loki over an Odin in the current game?
It isn't per-say more mobile, it's weaker in weapon, armor and shield layout, not -that- much smaller...

Sorry for those who added all these hardpoints but I can't see the benefit of this no matter how much I try to have an open mind about it.
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Messages In This Thread
short input on the auxiliary weapons - by Corile - 01-26-2017, 10:06 PM
RE: short input on the auxiliary weapons - by Durandal - 01-26-2017, 11:06 PM
RE: short input on the auxiliary weapons - by Stone21 - 01-26-2017, 11:27 PM
RE: short input on the auxiliary weapons - by Jack_Henderson - 01-27-2017, 01:14 AM
RE: short input on the auxiliary weapons - by Haste - 01-27-2017, 05:09 PM
RE: short input on the auxiliary weapons - by Enkidu - 01-27-2017, 03:07 AM
RE: short input on the auxiliary weapons - by SeaFalcon - 01-27-2017, 05:41 PM

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