• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
« Previous 1 2 3 4 5 … 8 Next »
Falcata Mk2

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Falcata Mk2
Offline R.I.P.
01-28-2017, 10:32 PM,
#3
Member
Posts: 313
Threads: 8
Joined: Jul 2013

(01-28-2017, 10:13 PM)Inferno Wrote: hardpoints 1 and 2 are actually backwards-facing, a relic of when bombers could turret zoom/steer. Why we still have them I don't know.

The debug thing for the Hellfire pods are to determine how many Hellfire pods you have, and allow ammo based on that. Two Hellfire pods? 240 ammo (120 each.) One? Only 120.

May be crazy talk but either let us have ts/tz bombers again or remove those worthless turrets.

Thanks for the response, it is a lot different from the one i had a couple years ago. and yes i agree.


Messages In This Thread
Falcata Mk2 - by R.I.P. - 01-28-2017, 10:10 PM
RE: Falcata Mk2 - by Inferno - 01-28-2017, 10:13 PM
RE: Falcata Mk2 - by R.I.P. - 01-28-2017, 10:32 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode