it's funny really... any time I get into an engagement with someone who's using missiles or cruise disruptors I just dive into an asteroid or debris field. Most missiles and CD's will blow up ten feet in front of your ship when you try to fire them in any kind of debris field, and it seems to happen even when they dont actually 'hit' anything, they just decide there's too much dust in the air and self detonate.
While we're talking ballistics here... similar improvements need to be applied to capship-grade missile turrets. Right now, they dont even hurt the shields on any other decent sized ship. They dont lock on half the time, miss the other half, are slower than fighter grade missiles, and if you fire several at once... when the first one hits it blows the others up before they get to the target. Unless you're in open space going up against a single fighter, the missile turrets are entirely worthless.