@Swallow That means a lot for me, said by an expert like you ^_^
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By the way, I do encounter several issues when exporting the .obj from Blender, and that's well seen in 3ds: huge parts of my ships have their normals f*ked up. I tried to flip them normally, and recalculate them, to no avail. Also, my .sur file (when opened along the .cmp in HardCMP) is always turned 180° compared to the .cmp (which is correctly oriented).
Anyone knows why these happen? I've been striving to find out, but I still am looking for the answer.