' Wrote:@mjolnir: Sure, Cap Ship missiles home on a traget at close to fighter missile speeds, but when do BCs and Cruisers thrust towards a fighter target?
Usually they stay still in Turret View and fire
you beat me to what i was going to post next. :P
i've not tried gunboats with missile turrets, i'd say they could be very effective. On cruisers and larger though it's much less effective, trust me i tried it for a long time. my Destroyer could lay waste to NPC's that flew straight at me and didn't evade but if they were anything but....missage. and during the months i had my missile turrets i'm fairly certain i never scored a hit on a fighter with a missile.
the bigger capships turn too slow to be able to thrust toward a fighter except maybe in the initial engagement pass. the only way to turn toward a fighter is to thrust away, engine kill, and then turn. problem with that is that your forward speed then makes the missile travel at slow-mo speed.
perhaps serperate missile turrets should be made for larger capships, leave the current ones for the gunboats and reinvent the larger ones?
all i suggest is a speed upgrade, tracking seems like it'd be harder to do with the lag and you'd probably still have to retarget anyway. a simple speed upgrade wouldn't over power them in my opinion. i'm just trying to undo the negative effects caused by engine kill in combat.