[sarcasm]
Thanks seems like I can't fly a bomber.
[/sarcasm]
:lol::lol:
Most bombers don't turn much faster than a GB, so CDing his turns doesn't help you much since he already has you on his screen. When he makes long e-kill jousts you simply can't stay on the side since the speed difference is not enough. If you try to stay really close the instant hit feature of GB missiles comes into play.
So with 1 bomber there is no way to "force turret view". With 2 it is possible yes. Both need to have CDs and use them a lot.. which is not always the case.
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Quote:The ammo limitation would make the missiles in gunboats (my experience) nerfed versions of the ones in fighters. You would have a lower damage missile, with limited ammo, and if you use the typical 2 missile turrets, "only" 35 shots if you group them.
Nerfed?
What about the much better tracking, almost instant hit from close up and damage that is basically the same as fighter missiles on Ku/Bret ones and higher on Dragonflies. "only 35 shots" when ANY of those insta kills a vanilla ship. And 2-3 disarm anything.
The result would be that people won't spam them on shield but wait until shield gets down.
But after talking with McNeo I can agree that limiting the missile turret slots to 2 per ship is a better solution.
Make missile turrets class 6 . And give GBs 4 slots that can mount class 8 only and 2 that can mount both class 6 and 8. Or switch the numbers if you think the more limited should have higher number.
Igiss says: Martin, you give them a finger, they bite off your arm.