The gunboat missile turrets should simply use ammo (@Jinx: Yes, it's as possible as giving a gun cruise disrupting effect). The gunboat itself has enough space for a good amount of missiles. Now, the ammo limits are way too low for a gunboat, but the constants apply for every ship regardless of class. My idea: Buff up the constants up to 1700 (Or whatever the biggest battleship hold is) and make all ballistics use ammo. Lucky that decimals are allowed within the "volume" variable in the .ini files. Missiles should use 0.5 cargo, Torpedoes 0.8, CMs 0.1, Mines 0.7, GB missiles 0.6, Cruiser missiles 0.9, BS missiles 1 and Flak should take up .4 cargo. It's way more realistic this way and allows one to get an individual loadout by ammo (Defensive or offensive ballistics setup? You decide!).