(04-15-2017, 09:39 PM)Wesker Wrote: average "cap raid" just 4 battleships colliding and accusing each other of ganking in some way shape or form.
Indeed. To kill an enemy battleship one has to charge as close as possible, hold the right mouse and wait. I rarely,
if ever see a long range combat these days. Because such happen only if there is a 1vs1 between a heavy battleship like Turtle and a light one like Murmillo. Close range encounters also seem wrong from an inRP point of view. You have to sacrifice half of your crew and cripple your ship beyond reason to get the enemy.
(04-15-2017, 09:39 PM)Wesker Wrote: The reason being is simple, ever since 4.87, all the cruiser and gunboat rebalance changes (aside from the removal of cruiser razors), where terrible.
I sort of quote SkyNet here. Gunboats have been nerfed to the ground.
(04-15-2017, 09:39 PM)Wesker Wrote: What I'm basically getting at is, the current battleship stats, weaponry, and what you call "diversity" is piss.
True again. The most used battleship weapons are Heavy Mortars and Primarys. This is not diversity. It is sad to see, because there are so many ideas on which the development team could base new capital ship weaponry! I throw here few examples.
Vertically launched missiles. Low turning rate, looong range and powerful, but with low ammo count. Titan has made something like this, but I cannot be arsed to search the Skype chats.
Yes, ammo based "naval" artillery.
Why not plasma/particle beams? But a problem may arise here... People would start using them to incinerate snubs.
And what about battleship, (battle)cruiser and gunboat dropped mines?
(04-15-2017, 09:39 PM)Wesker Wrote: changes particularly to cerberus turrets and primary turrets, need to be reverted back. As it is with the current stats dreadnoughts are more unappealing than they were in 4.87, never mind how bad cruisers are for anything at this point.
Reverting back would bring back the green firestorms, because Cerbs would be "solve all problems" weapons again. However, now heavy caps do not stand a chance against any at least a little experienced light battleship. I disagree with your statement about cruisers. (Battle)cruisers are the last surviving ships when it comes to capital ship raids. You assemble more or less balanced fleets and clash. First one side looses battleships.. Then you are left with 3 battleships against 2 (battle)cruiser which are pain in the arse to get rid of. Kinda funny to watch or experience, but annoying after a while.
(04-15-2017, 09:39 PM)Wesker Wrote: This is my last time posting one of these, I wasted my time spamming these complaints when cerbs were first nerfed and everyone thought I was crazy for saying it was wrong. Now a lot of those same people are seeing otherwise.
This matter is still very complicated. Half of the server wanted long range Cerbs back, while the other half was celebrating.
Edit:
(04-15-2017, 11:48 PM)hubjump Wrote: Also can we get house cerbs?
I don't see why not, the point is: diversity
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