(04-16-2017, 08:41 PM)Foxy Wrote: I can only agree to this.
You did a very good job with this update. So far so good.
Sadly I have something to complain about as well. To name it right now I mean the splitted IFFs and IDs. I talked with and watched the discussion from my faction members and as the 1iC of CR I felt that I have to step up and say my opinion and what I honestly think is that, even though it worked for other factions, I can't see it working for mine. THIS change will kill my faction over time. It makes things for us overly complicated to handle and so the will of my members to log and play with CR. Plus, these changes were unknown to us, only by accident we learned from it and now since it happened it forces us to change a system which was running smoothly for us. It can be that you thought it is good and needed but from my current point of view it is not.
So I, as the CR 1iC, and my current HC members would appreciate and maybe even demand it to a certain degree that this change gets reverted.
Hello! Please explain how is this change going to kill the =CR= faction.
Process of making an unofficial faction or group
1. Each faction has only one leader. The leader of the faction must also assign at least one second in command
2. Leader should choose an ID and IFF that all members of the group will use on their faction characters.
3. Post your faction idea in the Unofficial Factions and Groups subforum. Ask about others opinions! This will help you on next stage.
CR is a faction playing a Republic, as such the whole spectrum involving civilian, government and military. Having to chose one IFF as it would be required by the rules destroys quite a lot of these options and as such kills the faction in the way it has worked for something close to the last decade.
I am also still waiting for the promissed explanation from the story team.