• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 3 4 5 6 7 … 55 Next »
Armor & Nanobot Standardization | "QoL change"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Would you like to see the proposed "standardization" of armor and nanobots for smaller ships? Please also take the time to post WHY you voted for a certain answer.
You do not have permission to vote in this poll.
Yes.
50.00%
30 50.00%
No.
50.00%
30 50.00%
Total 60 vote(s) 100%
* You voted for this item. [Show Results]

Armor & Nanobot Standardization | "QoL change"
Offline Haste
04-19-2017, 07:06 PM,
#1
Lead Developer
Posts: 3,564
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I would like to see how the playerbase feels about an idea I have pitched in a few chats:

Right now, among smaller snubcraft, Bombers, SHFs and Freighters, there is very little consistency to how many nanobots per armor each ship has. Some ships can repair their entire hull barely two times, others can repair a dozen times. This makes it - in my opinion - hard to gauge how much damage you have really done to ships "at a glance".

I believe it is fairly easy to change this and make the "red hull bar" more meaningful. This would allow players to "mentally" keep track of how many more times an enemy ship can regenerate its hull, making scanning enemies to keep track of this less mandatory (although it would still allow you to view things in greater detail). Another benefit is that the armor amount listed in a ship's infocard will directly correspond to the amount of "beating" a ship can take. Right now, it takes some calculations to actually figure that out. In other words, it would be simpler to tell from an infocard just how "tanky" or "fragile" a ship is.

To do this, I would first add up a ship's armor rating and the amount of armor their nanobots can repair in total. For example, let's take the Guardian VHF. The Guardian currently has 11,000 armor and 68 nanobots. This means that its total "HP" is 38,200, prior to armor upgrade multipliers, of course. Because it has a fairly high number of nanobots compared to its armor, it can currently repair itself a total of 2.47 times. Not an easy number to keep track of.

A ship that has a very different ratio is the Raven's Talon. At first glance, it looks heavily armored, at 12,400 armor. In reality however, it only has 38,400 total hitpoints when its 65 nanobots are taken into account. Barely more than the Guardian. As it has a very different armor : nanobot ratio, it can "only" repair itself about 2.1 times compared to the Guardian's 2.47 times.

So how would I like to change this? Again, we add up the ship's total armor. Then, one third of that becomes its "base armor". The other two-thirds of its HP will be put into nanobots and batteries. This way, every ship changed according to this will be able to repair exactly two times, while having no more or less "tankiness" than before.

The Guardian's 38,200 total HP divided by 3 makes for about 12,700 armor. The other 2/3rds adds up to 64 nanobots. The new total will be 38,300 hitpoints - an extremely negligible change. However, now it is easier to see that the Guardian is quite a robust ship, something the old 11,000 armor didn't communicate as well. In addition, it can repair exactly twice, and not some difficult-to-track number of times like "2.47".



To sum things up, these I believe are the pros and cons.

Pros:
  1. Clarity. Glancing at a ship's armor in its infocard will tell you how much damage it can take when compared to other ships. If a ship repairs itself at half health twice, you know that whatever fighter or bomber it may be, it can only repair its entire health pool one more time.
  2. Ease of access to information for players and developers alike. When rebalancing overly weak or overly powerful ships, one look at its armor will give a lot more information than it does right now.
  3. Ships that are needlessly within instant-kill ranges such as the Nyx (a ship that already isn't a natural groupfighter, where instakills come into play most) will likely be moved out of them as they gain a little bit of armor.
  4. As a program would be used to tweak all values automatically and avoid manual input mistakes, all infocards would also be automatically updated for every changed ship, making sure they are all accurate. Some may still show wrong or outdated values currently, as stats were put in manually.

Cons:
  1. Slight workload. As written above, I would have to code a quick program to change ships' armor and nanobot counts. I could spend this time doing other minor balance tweaks.
  2. Lighter ships affected by this, such as Heavy Fighters, might currently be instakillable for balance reasons. As Heavy Fighters generally have higher nanobot-to-armor ratios, they will likely gain some more base armor, taking them out of this range. I can't currently think, off the top of my head, of ships that really benefit balance-wise from being instantly killable, however.
  3. An extension of the last con, Light Fighters might have to be skipped for this change entirely as ships like the Liberator would nearly double their armor rating if they follow the same "formula". Even though their total HP wouldn't change, this would make them much stronger against Mini Razors and Nukes.



Is this a good idea? Is it worth investing some time into? Would you like to see a different approach to this? Please vote and post below Smile
Reply  


Messages In This Thread
Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:06 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Vendetta - 04-19-2017, 07:21 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Enkidu - 04-19-2017, 07:25 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Vendetta - 04-19-2017, 07:27 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kauket - 04-19-2017, 07:46 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Enkidu - 04-19-2017, 07:55 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:57 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kauket - 04-19-2017, 08:10 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kauket - 04-19-2017, 07:23 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Wesker - 04-20-2017, 01:54 PM
RE: Armor & Nanobot Standardization | "QoL change" - by nOmnomnOm - 04-19-2017, 07:30 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:30 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-19-2017, 07:34 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Unlucky_Soul - 04-19-2017, 07:36 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:40 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Epo - 04-19-2017, 07:49 PM
RE: Armor & Nanobot Standardization | "QoL change" - by TheShooter36 - 04-19-2017, 07:52 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 08:13 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Corile - 04-19-2017, 08:25 PM
RE: Armor & Nanobot Standardization | "QoL change" - by An'shur - 04-19-2017, 08:28 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-19-2017, 08:58 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Norael - 04-19-2017, 09:03 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Omi - 04-19-2017, 09:17 PM
RE: Armor & Nanobot Standardization | "QoL change" - by sasapinjic - 04-19-2017, 09:24 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Backo - 04-19-2017, 09:30 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Antonio - 04-19-2017, 09:47 PM
RE: Armor & Nanobot Standardization | "QoL change" - by sasapinjic - 04-19-2017, 09:50 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Shiki - 04-19-2017, 10:33 PM
RE: Armor & Nanobot Standardization | "QoL change" - by aerelm - 04-19-2017, 11:15 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Toris (Old Account) - 04-19-2017, 11:20 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Internity - 04-20-2017, 12:01 AM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-20-2017, 01:46 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kaze - 04-20-2017, 02:09 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Internity - 04-20-2017, 03:28 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-20-2017, 03:50 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Corile - 04-20-2017, 03:59 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-20-2017, 04:15 PM
RE: Armor & Nanobot Standardization | "QoL change" - by SeaFalcon - 04-20-2017, 06:33 PM
RE: Armor & Nanobot Standardization | "QoL change" - by R.I.P. - 04-20-2017, 08:03 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Backo - 04-20-2017, 08:17 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Emperor Tekagi - 04-20-2017, 08:22 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Ace Razgriz - 04-20-2017, 08:31 PM
RE: Armor & Nanobot Standardization | "QoL change" - by thisDerius - 04-20-2017, 08:36 PM
RE: Armor & Nanobot Standardization | "QoL change" - by FallenKnight - 04-21-2017, 08:49 AM
RE: Armor & Nanobot Standardization | "QoL change" - by sasapinjic - 04-21-2017, 10:51 AM
RE: Armor & Nanobot Standardization | "QoL change" - by Shiki - 04-21-2017, 01:08 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Internity - 04-21-2017, 02:57 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Shiki - 04-21-2017, 03:12 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-21-2017, 01:23 PM
RE: Armor & Nanobot Standardization | "QoL change" - by FallenKnight - 04-21-2017, 03:02 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode