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[Help]Conversion to UTF

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[Help]Conversion to UTF
Offline Dave Synk
04-20-2017, 11:55 AM, (This post was last modified: 04-20-2017, 12:35 PM by Dave Synk.)
#1
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Posts: 932
Threads: 86
Joined: Feb 2010

So I've got my nose into alchemy stuff, but I ran into a problem while I cannot conver the xml file. I poked on the chatbox too, the suggestion was perhaps something with the file is but I'll put the code below and maybe something I missed. This is the test code from the Tutorial section of the alchemy guide

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<UTFXML filename="my_test_engine.ale" path="DATA\FX\ENGINE">
    <UTF_ROOT>
        <ALEffectLib>
            <ALEffectLib type="ALEffectLib" version="1.1">
            <effect name="my_test_engine">
                <fx>
                    1, 32768, 1, 0xEE223B51
                    2,     1, 0, my_test_engine_fire.emt
                    3,     1, 0, my_test_engine_fire.app
                </fx>
                <pairs>
                    2, 3
                </pairs>
                </effect>
            </ALEffectLib>
        </ALEffectLib>
        <AlchemyNodeLibrary>
            <AlchemyNodeLibrary type="AlchemyNodeLibrary" version="1.1">
            <node name="FxCubeEmitter">
                <effect type="0x103" name="Node_Name">my_test_engine_fire.emt</effect>
                <effect type="0x003" name="Node_LifeSpan">Infinite</effect>
                <effect type="0x105" name="Node_Transform">0x435</effect>
                <effect type="0x200" name="Emitter_LODCurve">
                    <float_header type="4">
                        0:
                            <float type="4">
                                0: 1
                            </float>
                    </float_header>
                <effect type="0x002" name="Emitter_InitialParticles">0</effect>
                <effect type="0x202" name="Emitter_Frequency">
                    <single type="4">
                        0: 30
                    </single>
                </effect>
                <effect type="0x202" name="Emitter_MaxParticles">
                    <single type="4">
                        0: 10000
                    </single>
                </effect>
                <effect type="0x202" name="Emitter_EmitCount">
                    <single type="4">
                        0: 0
                    </single>
                </effect>
                <effect type="0x202" name="Emitter_InitLifeSpan">
                    <single type="4">
                        0: 2
                    </single>
                </effect>
                <effect type="0x202" name="Emitter_Pressure">
                    <single type="4">
                        0: 4
                    </single>
                </effect>
                <effect type="0x202" name="Emitter_VelocityApproach">
                    <single type="4">
                        0: 0
                    </single>
                </effect>
                <effect type="0x202" name="CubeEmitter_Width">
                    <single type="4">
                        0: 0.5
                    </single>
                </effect>
                <effect type="0x202" name="CubeEmitter_Height">
                    <single type="4">
                        0: 0.5
                    </single>
                </effect>
                <effect type="0x202" name="CubeEmitter_Depth">
                    <single type="4">
                        0: 0.5
                    </single>
                </effect>
                <effect type="0x202" name="CubeEmitter_MinSpread">
                    <single type="4">
                        0: 0
                    </single>
                </effect>
                <effect type="0x202" name="CubeEmitter_MaxSpread">
                    <single type="4">
                        0: 5
                    </single>
                </effect>
            </node>
            <node name="FxBasicAppearance">
                <effect type="0x103" name="Node_Name">my_test_engine_fire.app</effect>
                <effect type="0x003" name="Node_LifeSpan">Infinite</effect>
                <effect type="0x105" name="Node_Transform">0x435</effect>
                <effect type="0x200" name="Appearance_LODCurve">
                    <float_header type="4">
                        0:
                            <float_type="4">
                                0: 1
                            </float>
                        </float_header>
                </effect>
                <effect type="0x001" name="BasicApp_TriTexture">false</effect>
                <effect type="0x001" name="BasicApp_QuadTexture">true</effect>
                <effect type="0x001" name="BasicApp_MotionBlur">false</effect>
                <effect type="0x201" name="BasicApp_Color">
                    <rgb_header type="4">
                        0:
                        <rgb type="4">
                            0.0: 0.4, 0.6, 1.0
                            0.5: 0.2, 0.8, 0.6
                        </rgb>
                    </rgb_header>
                </effect>
                <effect type="0x200" name="BasicApp_Alpha">
                    <float_header type="4">
                        0:
                            <float type="1">
                                0.00: 0
                                0.05: 1
                                0.75: 1
                                1.00: 0
                            </float>
                    </float_header>
                </effect>
                <effect type="0x200" name="BasicApp_Size">
                    <float_header type="4">
                        0:
                            <float type="4">
                                0.00: 0.4
                                0.05: 0.65
                                0.25: 0.5
                                1.00: 0
                            </float>
                    </float_header>
                </effect>
                <effect type="0x200" name="BasicApp_HToVAspect">
                    <float_header type="4">
                        0:
                            <float type="4">
                                0: 1
                            </float>
                    </float_header>
                </effect>
                <effect type="0x200" name="BasicApp_Rotate">
                    <float_header type="4">
                        0:
                            <float type="4">
                                0: 0
                            </float>
                    </float_header>
                </effect>
                <effect type="0x103" name="BasicApp_TexName">soft-flare</effect>
                <effect type="0x104" name="BasicApp_BlendInfo">5, 2</effect>
                <effect type="0x001" name="BasicApp_UseCommonTexFrame">false</effect>
                <effect type="0x200" name="BasicApp_TexFrame">
                    <float_header type="4">
                        0:
                            <float type="1">
                                0: 1
                            </float>
                    </float_header>
                </effect>
                <effect type="0x202" name="BasicApp_CommonTexFrame">
                    <single type="4">
                        0: 0
                    </single>
                </effect>
                <effect type="0x001" name="BasicApp_FlipTexU">false</effect>
                <effect type="0x001" name="BasicApp_FlipTexV">false</effect>
            </node>            
            </AlchemyNodeLibrary>
        </AlchemyNodeLibrary>
    </UTF_ROOT>
</UTFXML>

The XML file is saved as "my_test_engine.ale.xml(this being the actual format)" I've tried without the .ale in the name but the effect is the same. There is something in the code maybe that I'm missing. Please, gimme a hint if you see it.

Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.
- Sovereign
Reply  


Messages In This Thread
[Help]Conversion to UTF - by Dave Synk - 04-20-2017, 11:55 AM
RE: [Help]Converstion to UTF - by Sombs - 04-20-2017, 11:57 AM
RE: [Help]Converstion to UTF - by Dave Synk - 04-20-2017, 11:58 AM
RE: [Help]Converstion to UTF - by Sombs - 04-20-2017, 11:59 AM
RE: [Help]Converstion to UTF - by Dave Synk - 04-20-2017, 12:05 PM
RE: [Help]Converstion to UTF - by Sombs - 04-20-2017, 12:10 PM
RE: [Help]Converstion to UTF - by Dave Synk - 04-20-2017, 12:14 PM
RE: [Help]Conversion to UTF - by Sombs - 04-20-2017, 12:38 PM
RE: [Help]Conversion to UTF - by Dave Synk - 04-20-2017, 12:46 PM
RE: [Help]Conversion to UTF - by Treewyrm - 04-20-2017, 01:00 PM
RE: [Help]Conversion to UTF - by Dave Synk - 04-20-2017, 01:21 PM
RE: [Help]Conversion to UTF - by Dave Synk - 04-20-2017, 05:22 PM
RE: [Help]Conversion to UTF - by Treewyrm - 04-20-2017, 08:02 PM
RE: [Help]Conversion to UTF - by Dave Synk - 04-20-2017, 11:04 PM
RE: [Help]Conversion to UTF - by Kauket - 04-21-2017, 04:19 AM
RE: [Help]Conversion to UTF - by Dave Synk - 04-22-2017, 12:28 AM

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