• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 3 4 5 6 7 … 55 Next »
Armor & Nanobot Standardization | "QoL change"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Would you like to see the proposed "standardization" of armor and nanobots for smaller ships? Please also take the time to post WHY you voted for a certain answer.
You do not have permission to vote in this poll.
Yes.
50.00%
30 50.00%
No.
50.00%
30 50.00%
Total 60 vote(s) 100%
* You voted for this item. [Show Results]

Armor & Nanobot Standardization | "QoL change"
Offline Haste
04-20-2017, 01:46 PM,
#31
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(04-14-2017, 09:01 PM)Internity Wrote: What new stuff?! They removed all the missiles and torpedoes from this game and then they promised to re-add them back to their normal and logic state. They did not do as promised.
(04-15-2017, 04:40 PM)Internity Wrote: Yes, exactly. They threw that Firestalker into our eyes to make us all shut up.
One nerfed missile won't bring the summer!
(04-15-2017, 05:06 PM)Internity Wrote: No, not until they ***** bring the damn missiles back.
(04-16-2017, 11:15 AM)Internity Wrote: removing important and strategic content like missiles and torpedoes.
Because we have a new way of thinking where this original equipment makes no sense nowadays.
(04-18-2017, 06:05 PM)Internity Wrote: I think that we need the tracking fighter missiles/torpedoes back first.
(04-20-2017, 12:01 AM)Internity Wrote: I want those fighter tracking missiles/torpedoes back as they were months and years ago!

We get it. After a couple hundred posts about missiles I believe you've made it clear how you feel about every single change to this mod... That isn't reintroducing a million types of missiles.

I'd like to note that the change proposed in this thread does not make the reintroduction/improvement of (fighter) missiles more or less likely. Both are potentially very quick and easy changes to make to the game and could be easily done. Doing one does not rule out the other.

(04-19-2017, 11:15 PM)aerelm Wrote:
The original intention behind giving some ships more hull and less nanos or less hull and more nanos was to make certain ships more prone to instakills while others more tanky. Granted, that's not really the case unless the pilot is rather careless and doesn't regen in time, so in other words, it was a veiled attempt to add nano use into "skill-tree", so people who were actually familiar with the armor grading of the particular ship they were flying at the time could keep an eye on when to regen (rather than the standardized "regen at 2/3 hull" we had before that), while less experienced pilots could be disposed of more quickly and turned into nanofarms for those who actually push a (group)fight forward. You might say it was somewhat of an elitist move, but sounded like a good idea at the time.

I'm obviously aware of these things. At the same time, I have heard many players request changes to weapons like Mini Razors and Nuclear Mines (hell, I even remember having a discussion about nerfing one or both of these with both you and Blodo years ago) to make instakills less likely as newer players tend to be more of a hindrance to a group than a boon as they provide enemies with regens. That, and it's very hard to have fun / a good time as a newer player if you're blown up fifteen seconds into a fight. So this argument goes both ways. I believe that, all in all, this change will make very little difference to the skill cap of snub combat, though. It is a very minor change by design.

It's really just an attempt to slightly "modernize" the game by making the "health bar" HUD element more meaningful. Empty it twice and your opponent is out of regens. It's intuitive and simple, and the balance effects are minimal if not entirely non-existent.
Reply  


Messages In This Thread
Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:06 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Vendetta - 04-19-2017, 07:21 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Enkidu - 04-19-2017, 07:25 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Vendetta - 04-19-2017, 07:27 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kauket - 04-19-2017, 07:46 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Enkidu - 04-19-2017, 07:55 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:57 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kauket - 04-19-2017, 08:10 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kauket - 04-19-2017, 07:23 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Wesker - 04-20-2017, 01:54 PM
RE: Armor & Nanobot Standardization | "QoL change" - by nOmnomnOm - 04-19-2017, 07:30 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:30 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-19-2017, 07:34 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Unlucky_Soul - 04-19-2017, 07:36 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 07:40 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Epo - 04-19-2017, 07:49 PM
RE: Armor & Nanobot Standardization | "QoL change" - by TheShooter36 - 04-19-2017, 07:52 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-19-2017, 08:13 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Corile - 04-19-2017, 08:25 PM
RE: Armor & Nanobot Standardization | "QoL change" - by An'shur - 04-19-2017, 08:28 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-19-2017, 08:58 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Norael - 04-19-2017, 09:03 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Omi - 04-19-2017, 09:17 PM
RE: Armor & Nanobot Standardization | "QoL change" - by sasapinjic - 04-19-2017, 09:24 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Backo - 04-19-2017, 09:30 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Antonio - 04-19-2017, 09:47 PM
RE: Armor & Nanobot Standardization | "QoL change" - by sasapinjic - 04-19-2017, 09:50 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Shiki - 04-19-2017, 10:33 PM
RE: Armor & Nanobot Standardization | "QoL change" - by aerelm - 04-19-2017, 11:15 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Toris (Old Account) - 04-19-2017, 11:20 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Internity - 04-20-2017, 12:01 AM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-20-2017, 01:46 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Kaze - 04-20-2017, 02:09 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Internity - 04-20-2017, 03:28 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-20-2017, 03:50 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Corile - 04-20-2017, 03:59 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Traxit - 04-20-2017, 04:15 PM
RE: Armor & Nanobot Standardization | "QoL change" - by SeaFalcon - 04-20-2017, 06:33 PM
RE: Armor & Nanobot Standardization | "QoL change" - by R.I.P. - 04-20-2017, 08:03 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Backo - 04-20-2017, 08:17 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Emperor Tekagi - 04-20-2017, 08:22 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Ace Razgriz - 04-20-2017, 08:31 PM
RE: Armor & Nanobot Standardization | "QoL change" - by thisDerius - 04-20-2017, 08:36 PM
RE: Armor & Nanobot Standardization | "QoL change" - by FallenKnight - 04-21-2017, 08:49 AM
RE: Armor & Nanobot Standardization | "QoL change" - by sasapinjic - 04-21-2017, 10:51 AM
RE: Armor & Nanobot Standardization | "QoL change" - by Shiki - 04-21-2017, 01:08 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Internity - 04-21-2017, 02:57 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Shiki - 04-21-2017, 03:12 PM
RE: Armor & Nanobot Standardization | "QoL change" - by Haste - 04-21-2017, 01:23 PM
RE: Armor & Nanobot Standardization | "QoL change" - by FallenKnight - 04-21-2017, 03:02 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode