• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 3 4 5 6 7 … 55 Next »
Make nanobots tactical

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you support this idea.
You do not have permission to vote in this poll.
Yes a.k.a. circlejerking Vasko
38.71%
12 38.71%
No a.k.a. Vasko is a stupid
61.29%
19 61.29%
Total 31 vote(s) 100%
* You voted for this item. [Show Results]

Make nanobots tactical
Offline Backo
04-20-2017, 08:56 PM,
#1
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

So I recently thought of an idea how to make the way you use nanobots a bit more tactical and have a bigger reward the more you take a risk. The idea is to up the amount of hull a single nanobot repairs but reduce the number of nanobots ships have so in total each ship can repair the same amount of hull as before. The reasoning behind that is the fact you use as many nanobots needed to fully repair your hull and any excess repair is lost.

To explain it better - if you have lost 900 hull you will use 2 nanobots to repair back to full hull. This means you will use up 2x600=1200 potential repair to repair your 900 hull. This means you are losing 300 potential repairs because they were an overhead repair over the hull you needed to repair. My idea capitalizes on that loss. This means that if you keep pressing regens each time you notice you've lost a bit of hull you will be burning out a lot of potential repair power. But if you take the risk and fly possibly risking being instakilled you will use your nanobots a lot more wisely.

For instance if we up their potential by say 3 times this means a ship would repair with a single nanobot up to 1800 hull. So at worse each repair will actually waste at maximum 1799 hull which for a fighter with 12000 hull would be somewhere under 1/6th of your health. So if you decide to use nanobots if you barely lose any hull from your ship you'll burn through your nanobot supply a lot faster than if you take the risk of being prone to instakill but use them when you've lost a lot more hull.

Also just so people understand it - this means nanobot count for each ship will be reduced so the same maximal repair could be done as before. This means for instance of the Eagle:

It currently has:
66 nanobots and can repair 39600 hull with them (600 hull each bot)
It will have:
22 nanobots and can repair 39600 hull with them (1800 hull each bot)

This whole idea comes with a bit of a downside though. Ships which were prone to be easier to instakill will suffer more as you'll be in within the instakill threshold a lot more often while heavy ships will profit from this as they have a lot more overhead over the instakill threshold. Of course judging by the comments in @Haste's other thread how people want more easier instakills not the other way around I supposed it wouldn't be all that bad.

Republic of the Sword and Sun
  Reply  


Messages In This Thread
Make nanobots tactical - by Backo - 04-20-2017, 08:56 PM
RE: Make nanobots tactical - by Corile - 04-20-2017, 08:58 PM
RE: Make nanobots tactical - by Gagadug. - 04-20-2017, 08:59 PM
RE: Make nanobots tactical - by Vendetta - 04-20-2017, 09:14 PM
RE: Make nanobots tactical - by Shelco - 04-20-2017, 09:20 PM
RE: Make nanobots tactical - by Traxit - 04-20-2017, 09:59 PM
RE: Make nanobots tactical - by Inferno - 04-20-2017, 10:13 PM
RE: Make nanobots tactical - by sasapinjic - 04-20-2017, 10:28 PM
RE: Make nanobots tactical - by Pepe - 04-22-2017, 10:46 PM
RE: Make nanobots tactical - by Sombs - 04-22-2017, 10:50 PM
RE: Make nanobots tactical - by sasapinjic - 04-24-2017, 08:50 AM
RE: Make nanobots tactical - by Haste - 04-26-2017, 01:37 PM
RE: Make nanobots tactical - by Sombs - 04-26-2017, 01:39 PM
RE: Make nanobots tactical - by CommanderX - 05-31-2017, 12:38 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode