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Apahanta — Mainframe

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Apahanta — Mainframe
Offline Sombs
05-25-2017, 09:17 PM, (This post was last modified: 05-25-2017, 09:24 PM by Sombs.)
#2
Three orange cats in a mech
Posts: 6,824
Threads: 503
Joined: Feb 2014

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Apahanta
Interior Data

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Bridge
The Apahanta's bridge is pretty similar to other Mako-class warship bridges. The bridge basically consists out of two sections: The upper commanding section and the lower executive section. Two commanding seats for Captain and Commander, at the sides equipped with control panels to remote control and access every single system of the ship from the bridge. Behind the commanding seats is a row of consoles at the walls, left and right are security doors to the bridge-level corridors, left also a conference room for the bridge crew and right the captain's office. Left and right, close to the walls, are small slopes that lead to the lower executive section, where six bridge officers have their consoles. The main holo screen is surrounded by a few smaller holo monitors that show all kinds of statistics of the ship, sensor readings, important messages, grid location, star maps, etc.
Bridge Crew Rooms
The bridge crew quarters are 1.5 times the size of a regular crew room, are to be used by one person and unlike the regular rooms, have water showers instead of sonic showers. They offer a bit more comfort than the regular rooms and are on the bridge level, with the rooms of the Captain and the Commander being the closest rooms to the bridge. All crew quarters are equipped with holo windows that access the external sensors of the Apahanta and can also project videos of other environments, like Curacao for example. The Captain's and the Commander's room however can also access the internal sensors and bridge monitors, which is mostly the case in the Captain's room.
Engine Room
While the engine room of the successor, the AP-609, looked way more polished and matter of factly used more stable and researched equipment, the AP-605940 looked horribly naked from the inside. That only minimally changed with the Apahanta, as the Captain ordered to cover the more alien APM technology bits, which is mostly the AP-605940 energy core. The APM Advanced Hardware is the result of the research and specific use of both nomad technology and gammuian technology alongside with human technology. Thus, the AP-605940 power core is by far one of the most advanced power cores of all Sirius. The energy output is extremely high, generating more power than a battleship could ever effectively use - which is the big problem. The AP-605940's problem is the use of the energy and not the generation of it. It actually can only use is minor part of it, as the nomad-inspired pulsating power core's energy would burn the energy grid of the entire ship if it was not limited with special containment procedures and relais. With other words: Most of the Apahanta's sub-systems could be way more effective, if there was a way to access the energy without the energy grid and the sub-systems burning away instantly.

Partially, this changed at least for the Apahanta's cloaking device when the Ingenuus Research Group altered it and gave the Apahanta an entirely new power frame. A costly and time-consuming process, but in the end it enabled the Apahanta to use it's enormous power output to maintain the cloaking device for an indefinite amount of time, with the only disadvantage being the inability to power up the weapons during that time. An acceptable trade, the Captain thought.
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Hangar Bay
Even being only a light battleship, the Apahanta comes like any other Mako-class battleship with a hangar. Theoretically, it could serve three small snubs with this hangar bay, however the Apahanta reduced the size of it's hangar bay in order to have more space for a workshop. Because of the lack of fighter pilots, however, the Captain came up with another idea. He purchased three light fighters and instructed his technical team to turn them into drones. Completeley remote-controlled, without the need, or even the ability to be piloted manually. The result were the three so called "Rovers", which are now residing in this hangar. They don't take up much space, aren't suited for fighting but for scouting and disrupting. All the Apahanta really needed.
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Workshop
With a part of the hangar bay and a part of the storage bay, the Apahanta's crew created itself a big workshop area for the work on spare parts and equipment. It was this place where the engineers of the Apahanta created the first prototypes of the new HOT GEAR hoverbikes, based on blueprints the ship's AI calculated.
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Hydroponics
While being supplied majorly by the logistical transports the Captain hired, investing into a Whale-class Zoner Transport to have a friend piloting it, the Apahanta had to become able to sustain itself for a while. Thus, some unused crew quarters have been altered, merged and repurposed. The result was a small hydroponics module, ranging a few rooms in length and at a certain area three decks in height. The Captain ordered his crew to cut enough holes into the ship to get an apple tree from Gran Canaria into the hydroponics module, bringing it from the hangar bay over the maintenance corridors of Deck 1 down to the hydroponics module. It was a little bit of a logistical challenge for the engineers, but it was worth it, as a tall and healthy apple tree was now blooming there. The crew loved it.
Canteen
Other than the other rooms of the Apahanta, the canteen is a rather lovely and decorated place, bright colored walls and open 24/7, maintained by Kishiro Service Robots. The food served here is mostly the rather cheap but tasty Synth Foods stuff, however every now and then either the hydroponics allow a little bit of fresh fruits and vegetables or the Captain brings a new load of foods from Curacao or Gran Canaria, if not even sweets from Liberty. The crew comes here at set times for breakfast, lunch and dinner as well as midnight snacks. The Captain found it important to be close to his crew, thus he regularly eats here together with them.
Crew Quarters
The regular crew quarters are smaller than those of the bridge officers and don't have water showers but use sonic showers. They serve their purpose. Usually, a Mako-class warship is crewed with at least 400 people, sometimes up to 600. However, since the Apahanta is crewed with way less people and mostly maintained by programmed Kishiro Service Robots, there was no need to stuff multiple people into a room. So each crew member has its own quarter on the Apahanta, while other rooms have been turned into loading stations for the Kishiro Service Robots. The basic crew quarters, similar to the bridge officer quarters, use holo windows to simulate a room placement close to the outer hull. However, the Apahanta is a warship, thus there are only a very few rooms with actual windows.
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Dr. Thallia Thorn's Laboratory
When Thallia Thorn of the Ingenuus Research Group was a regular member of the Apahanta before her disappearance, she asked the Captain for permission to install her own laboratory with IRG equipment on the ship. Only bridge personnel has access to it, although the room is just like any other room on the Apahanta under full surveilance by the internal sensor systems. The last experiment done there was about the research of Azurite Gas.
Observation Deck
One of the few rooms that uses real windows is the Observation Deck. Those windows are partially better armored than other parts of the ship, being equipped with an additional shielding unit. The crew comes here during their spare time, which is rather often - after all, the Apahanta is not a regular used battleship anymore.
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Medical Bay
Equipped with both the best what Cryer sells on the open market and what APM provides for their elite, the Medical Bay was able to prevent people from dying in 90% of all cases thus far. There is also a small room with cryo capsules for difficult cases.
Decontamination
Close to the airlocks, the hangar bay and the medical bay, decontamination chambers have been installed to ensure both radiation and alien bacteria can be effectively dealt with. The chambers are rather dark, blue-ish glowing rooms of spartanic furnituring, simply allowing sitting on the floor or laying down during the decontamination process. The room is only surveiled via non-optical sensors, so a certain level of privacy is given, as people inside the chamber need to take off all clothing. Captain's orders.
Gym
A large room of two sections, one being open and empty for group games and the other part containing several training tools to enhance the phsyical fitness. One hour after breakfast, the Captain and the Commander usually gather the crew here to have a workout together to ensure a certain level of fitness on the ship - it might come in handy in emergency situations. It is proven to be a good way to get the people to group interactions, as they play games here as well, like tag.
Sensor Array
The Apahanta's sensor array is a top tier one, being able detect cloaked ships in mid-range, scanning ships in mid-range and detecting ships in long-range. Usually, the Apahanta is able to cloak before a potential threat can get close enough to penetrate the mighty battleship shields.
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Data Center
The Apahanta's Database is one of Sirius's most intriguing databases, given it contains dozens of teraquads of data about Nomads, Wild and Anomalies, cartographed systems and planets of the Omicrons and other interesting secrets. Apart from that, it is the home of the Apahanta's ship computer, a semi-intelligent, partially interactive AI. The Captain however doesn't want it to evolve further than necessary, as he doesn't trust artificial intelligences. Thus the data center is one of the most secured and protected areas of the ship, rendering it almost impossible to access it without being the Captain.
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Internal Defense
In order to both take-over the Apahanta and prevent future take-overs from third parties, the Captain invested into an array of defensive systems, the most notable being the interior defense turrets he purchased from Detroit Munitions. Automatic turrets placed in key positions all over the ship, being able to take out both humanoid and robotic/androidic invaders. This combined with shield barriers, physical barriers, controlled deactivation of life support and artificial gravity (or maximum level increase of the latter) render the Apahanta into an almost impossible to capture fortress. In cases where even those security measures are ineffective, the ship will activate the self-destruction sequences, depending on what areas need to be destroyed.
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Messages In This Thread
Apahanta — Mainframe - by Sombs - 05-25-2017, 09:14 PM
RE: Apahanta — Mainframe - by Sombs - 05-25-2017, 09:17 PM
RE: Apahanta — Mainframe - by Sombs - 05-25-2017, 09:26 PM

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