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Gunboat Jericho

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Gunboat Jericho
Offline Exsiled_one
05-27-2008, 01:52 PM,
#1
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Hello and welcome to "your chance"! This will hopefully be interesting for all you that post here, and It will give you chance to help me with my roleplay and steer the Jericho gunboat into a direction we all think its best.
For now I'm asking for tehnical and roleplaying advice that will from time to time steer into the game mehanics and oorp. Thats all okay, and actually any input from heavy criticism to mindless praise (yay!) is appreciated.

Here's bit of background:

Four friends from planet Leeds have worked for 8 years together for BMM in southampton shipyard. Repairing the ships, doing maintenance work and patching up missile holes from the pirate encounters. It was a hard job, but they were good at it and the pay wasn't bad either considering the work environment they had. Things started falling apart with introduction of the new maintenance system BMM presented and welders and maintenance workers were starting to be redundant. It wasn't long until all four of them have found themself with three months of forced vacation followed by few excuses and a handshake. They were laid off. Having families and what not but having no job was a no good situation for all of them, so they have decided to take whatever job is offered out there in their craft. Trafalgar was a perfect place for them. They pay was lower, and the tools were worse, but strip off a thruster there and weld Corsair's wing and you can pretty much cover your and your existence. Things weren't good but there was no alternative either.
One day changed all that though, as they have stumbled upon something that will change their lives as they know it, and occupy them for sure for next year or two. An old wreck of Bretonnia Gunboat Bentley. The wreck was just that - wreck. The circuits were fried, navigational computer was gone, left wing was blown off and it was obviously stripped off any guns it had left. And stripped badly to mention. Since Trafalgar was a slow place from time to time, they've decided to drag the ship (or whats left of it) back to the base and work on it in their spare time. Construction went slow, but it kept them busy, and they were working on salvaging the parts for it from different kind of ships.
At the present moment, the thing is actually flying and holding itself together. Renaming the ship to "Jericho" they have undocked from the Trafalgar for tests first time few weeks ago, but kept their presence hidden. Although they're flying under Junker flags now, these local patriots from Leeds actually want to join the Bretonnia home Guard and repay their debt to the great nation thats being invaded from both outside and inside.



//OORP\\
Okay, now that you know the short story behind the situation you should know my opinions and desires for Jericho. As you realized its a crew of 4 inside, with a possible additions later, but basically its four local boys who don't have much experience in the ship they're flying. The ship itself should be a wreck, but its actually impossible to do that because you cannot blow ship components away without blowing up the entire ship.

I was actually ready to lose it's wing, tail or even the cockpit and fly it half manned and half gunned, after all I'm doing it for the fun of the roleplay not for the thrill of the combat. Since blowing up isn't an option, I will probably demount one or two turrets and certainly demount the forward cannon bretonnia has to offer, and probably do some other things as well.
This is the part where you guys fit in. As well as the rp advice on how to move on this story, advice on how to set up this bretonnia gunboat would also be needed.
I've been contemplating some ideas but losing that front gun is a first serious one. Also I have considered damaging the components and not repairing them so the ship cannot sustain long combat before turning into another wreck.

Ofcourse, ship is just purchased and it's sitting around New London with civillian ID and won't move from there until I get the permission to start the roleplay from QCRF or other bretonnia authority, because I don't want to force this thing into them.
The ideas about affiliation id are also something I need to think about.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Messages In This Thread
Gunboat Jericho - by Exsiled_one - 05-27-2008, 01:52 PM
Gunboat Jericho - by Athenian - 05-27-2008, 07:28 PM
Gunboat Jericho - by Exsiled_one - 05-27-2008, 07:34 PM
Gunboat Jericho - by Exsiled_one - 05-28-2008, 12:39 AM
Gunboat Jericho - by Magoo! - 05-28-2008, 12:51 AM
Gunboat Jericho - by Exsiled_one - 05-28-2008, 12:59 AM
Gunboat Jericho - by Tenacity - 05-28-2008, 12:59 AM
Gunboat Jericho - by Exsiled_one - 05-28-2008, 01:02 AM
Gunboat Jericho - by Tenacity - 05-28-2008, 01:06 AM
Gunboat Jericho - by Magoo! - 05-28-2008, 01:07 AM
Gunboat Jericho - by Tenacity - 05-28-2008, 01:21 AM
Gunboat Jericho - by Exsiled_one - 05-28-2008, 01:33 AM
Gunboat Jericho - by Dieter Schprokets - 05-28-2008, 02:29 AM
Gunboat Jericho - by Dieter Schprokets - 05-28-2008, 03:58 AM
Gunboat Jericho - by Exsiled_one - 05-28-2008, 10:31 AM
Gunboat Jericho - by Muleo - 05-28-2008, 02:15 PM
Gunboat Jericho - by Stoat - 05-28-2008, 03:23 PM
Gunboat Jericho - by Exsiled_one - 05-28-2008, 04:37 PM
Gunboat Jericho - by Exsiled_one - 05-29-2008, 06:01 PM
Gunboat Jericho - by Athenian - 06-10-2008, 09:27 AM
Gunboat Jericho - by Exsiled_one - 06-10-2008, 12:34 PM

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