(06-20-2017, 08:18 PM)TheShooter36 Wrote: This rule change will draw away weaker/lesser playered factions from pvp more
Before that change people thought "hey its not that bad, we can try our chance agains gank force and log when they logged off."
Now its "OH NO A GANK RUN RUUUUUUUN"
Its bad for overall health and interaction quality of disco. Now a new age born. Age if more QQ, more drama, more bullcrappery, crap encounters, gankers ruling sirius and others watching in their burnt ships!
You will have certain players/factions intentionally logging large forces to deny the game to weaker ones completely. In the end playerbase will diminish even more.
What a nice explanation of the soon happening things. I am already now amused about some special others commenting on your post, they should know what amuses me already.
Anyway, I see the issue there too. Smaller, PvP-weaker factions will be driven away from any pew interaction more as they are getting dismotivated when they, example here: You have a joint operation of some factions A in one system for RPs, recon, whatnot -> Suddenly faction B+(their allies) appears to pew the faction group A. All fine, everyone is happy they can pew, then oh no we cannot log back afterwards even when nobody of the enemies is still in the system but new rules forbid it.
I would rather see this "Are all enemies gone?" be handled better, which means the PLAYERS have to act in a better way and PM someone who overlooked that not all attacking forces logged off instead of having such rule changes.
PMs! Not reports about it. This, just THIS, is the wrong thing with it. People immediatly going to sanctionlancer instead of just pming them when they still see a player who was just defeated still in system after 5 mins.
EDIT: That Admins have to adjust rules to completly avoid this (which will not work and just cause more issues and sanctions) is sad and just shows once more what is going wrong here. The community goes wrong.
Me watching the daily drama turn into yet another Disco-doomsday discussion: