(06-21-2017, 07:35 PM)Mushy Wrote: Unfortunately, it seems that the trader inclusion in the 'dock and you're dead' rule somewhat harms interaction. People seem to be three times more paranoid because of it. Basically, as long as the guy you want to roleplay with is close to a station, it doesn't matter if your intentions aren't hostile, all it takes is that you're red to them on their scanners and they instantly dock with minimal or no RP.
Kind of sad, since I like playing hostile factions that are more about the RP and not about the pews, and this change sort of hurts. Yes, powertraders got a big downside to deal with now, which is sort of nice in its own way, but this downside seems to have backfired and reduces the amount of RP encounters on an already lowly populated server to a minimum, because naturally, people see red and always assume the worst.
Of course, "docking" is the logical reaction of traders who are waiting at a lawful base if they see a red coming.
The red could theoretically make a demand (if he even has to) and shoot the transport before it can dock.
That would mean: he is pvp-dead and cannot continue his flight or participate in a group action any more.
So, yes. The new rule makes transports dock on sight whenever they see a red. Or wait docked, so they do not pose targets for a "shooting someone out" move.
I can't blame anybody for doing that under the new rules.