Having escorted you myself and shot you myself many a time, Jack, we both know that a single bomber has no way of pinning down that many transports, especially if they are near bases or lanes and especially if they are being shot at by a gunboat.
What you are doing now is cherrypicking possible scenarios that might happen. I already explained to you the issues that are present with your suggested changes. For example, if a player may return to the system for the purpose of trading, this does not exclude roleplay. This means that after docking and being PVP dead like any other player - snub or cap, the owner of a transport then can start spamming IRP (or barely so) nonsense at the pirate without having to leave the system or actually proceed with the trade - an eqally as trollsome and annoying attitude as you have described from a traders perspective. The stick is laden with poop from both sides, so to speak. You, of course, are more focused on your own, but I highly suggest you view it from the whole instead.
The main issue with the old ruling was that there was no way to -end- an engagement/player interaction between a trader and a pirate. There were also issues with players trying to skirt around the definition of what is a trader and what is a pirate and what is a smuggler, especially when using Official faction IDs that allow all three instances.
The newest change to the rule allows the players to start and, most importantly, have a concrete end to an interaction. That is something that is needed from a gameplay perspective, not necessarily for the comfort of the player involved. You need to figure it out in that case.
Right now there are no ways to satisfy both sides at once, but the least we can do is make sure that the rules are straightforward for all parties involved with the least amount of asterisks and exceptions. The suggestion to reduce the PVP death time would be an alternative, but that alone brings a completely different set of issues, for example.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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