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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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|=DSS=| Faction Information and History

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|=DSS=| Faction Information and History
Offline Deep Space Solutions
08-01-2017, 10:33 AM, (This post was last modified: 08-05-2017, 11:02 AM by Deep Space Solutions.)
#3
Member
Posts: 178
Threads: 39
Joined: Jun 2017

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DSM - Elysium Briefing room



Elysium's Briefing room is something to be respected and admired. It is sophisticated to the point where it has its own bar for thirtsy delegates and consulting DSM officials. All official deals with other companies are signed in the official briefing room like this one.

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In the middle of the room, comfortable chairs are surrounding a technologicaly advanced briefing table. The hologhraphic matrix and holo processor are built in the middle of the table facing outwards, meaning it can project any desired 3D picture, depending on the meeting topic. As various people from diffrent systems are visiting the Briefing room, it is also complimented with a weather control unit which then regulates the temparature and humidity levels according to the visitors home system preferance.
The chairs surrounding the table are made of special Commonswealth semi-rubber alloy, making the seat adjust itself to the body composition of its occupant. Every chair also has a deep biological scanning unit that keaps track of the occupants vital signs and temparature, yet another small technological gift from the people of Commonswealth.
Lights are Neon-Lorium combination, they spread across the walls and can also be adjusted as required by the rooms current occupants.

DSM - Elysium Engineering Room



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The Engineering sections of a base are vital for its's operation; they contain the Main Engineering bay, home of the base's power generation and a Science lab where reaserch is done with equipment improvement in mind
Engineering's primary purpose was to be the central point for control of all engineering systems aboard a space station, especially those related to various systems control and power generation.
Engineering could also be used as a command and control center, overriding primary centers such as the control room or auxiliary control.
The core tube is made of Transparent Alluminium, reasoning being it, it has to sustain constant Plasma core flow. The entire plasma flow tube is encaged in Reinforced Alloy clamps holding it together and in place.
On the other side of the Engineering room are the control computers for the entire station plus auxilary power. It is maned by 7 engineers and a chief engineer Maxwell Powel

DSM - Elysium Staff Living Qarters



Currently there are a total of 57 staff and workers on Elysium so they require proper living quarters. A place where they go to rest and sleep after a long days work. Each room is outfitted with a bed, communications device, weather device for regulating the rooms weather, a dining table, sonic shower and a working desk.

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The quarters look cheereful because we want our workers and staff to feel good and relaxed at all times. They are also very comfortable and conveniant. A bed is for 2 persons in case we have a married couple on board

DSM - Elysium Hangar and Landing bay



Elysium's landing bay is not big at all, but it is functional for a transport size ship of any scale. When the ship lands on Elysium it is then auto piloted by a Navigational system to the nearest unoccupied hangar where it goes through a complete systems check and full analysis. The trader then unloads his cargo or fills himself up with one. As soon as the proper paperwork and clearences are done, the trader or miner can then go about his or her business. This is what Elysium landing bay looks like:

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A comliment of 10 workers attend to the bay at all times, tending to the needs of arriving or departing pilots. The landing proceedure is almost fully automated but some things have to be man only operated.
The next holophoto is an example of a freighter class vessel hangar:

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Messages In This Thread
|=DSS=| Faction Information and History - by Deep Space Solutions - 07-17-2017, 10:05 PM
RE: DSM)- Faction Information and History - by Deep Space Solutions - 07-21-2017, 10:03 AM
RE: DSM)- Faction Information and History - by Deep Space Solutions - 08-01-2017, 10:33 AM
RE: DSM)- Faction Information and History - by Deep Space Solutions - 08-05-2017, 11:05 AM
RE: DSM)- Faction Information and History - by Deep Space Solutions - 11-30-2017, 12:52 PM
RE: |=DSS=| Faction Information and History - by Deep Space Solutions - 10-13-2019, 02:58 PM
RE: |=DSS=| Faction Information and History - by Deep Space Solutions - 01-18-2020, 01:51 AM
RE: |=DSS=| Faction Information and History - by Deep Space Solutions - 01-28-2020, 11:06 AM

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