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[Event Bugs] Uncharted II - Sigma Week (August 2017)

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[Event Bugs] Uncharted II - Sigma Week (August 2017)
Offline Laz
08-23-2017, 02:08 AM, (This post was last modified: 08-23-2017, 02:11 AM by Laz.)
#3
Out-of Retirement Code Monkey
Posts: 1,912
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Joined: Jan 2014

The bug occurs because the jumpholes are done using the pob plugin. This means they act them and when shot they go hostile and prevent docking. The only way this could be fixed if an admin beamed themselves onto the jumphole "station" and added tags to them with so they didn't do this. I may be wrong on this, as its been a long time since I've used the pob module on my server, but I don't think pobs can be beamed to.

In the event that they could, they'd need to add tags with like the vowels or something, as most characters have them in their names and would be seen as friendly.

edit: To clarify, I could be wrong on a few of these points as its been over a year since I touched the POB module. Gonna be trying it in a test for my thn scripts soon tho Big Grin

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Messages In This Thread
[Event Bugs] Uncharted II - Sigma Week (August 2017) - by Skyelius - 08-21-2017, 10:00 PM
RE: [Event Bugs] Uncharted II - Sigma Week (August 2017) - by Skyelius - 08-23-2017, 01:46 AM
RE: [Event Bugs] Uncharted II - Sigma Week (August 2017) - by Laz - 08-23-2017, 02:08 AM

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