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Forlorn Hope - Forlorn|-

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Forlorn Hope - Forlorn|-
Offline Forlorn Hope Command
08-27-2017, 11:20 AM, (This post was last modified: 11-21-2017, 12:15 PM by Forlorn Hope Command.)
#1
Member
Posts: 125
Threads: 30
Joined: Feb 2017

[Image: bdPNNCO.gif]
|The Forlorn Hope|

"One man with courage makes a majority"
~Andrew Jackson


The Forlorn Hope is a group of Freelancer pilots who have banded together in an attempt to have a positive effect on the Sirius sector. Offering a wide array of services, the Forlorn Hope are the premier in private security, and each of our pilots is certified in Emergency Response Maneuvers, Advanced Combat Training, Diplomatic Interaction Training, Blind Navigation Courses, Electronic Counter Warfare and Counter Insurgency Operations. The Forlorn Hope can react quickly and effectively anywhere in the Sirius sector, and will make sure the terms of your contract are left satisfied every time.


General Information


  • »» Name: The Forlorn Hope
  • »» Tag: Forlorn|-
  • »» ID: Freelancer
  • »» IFF:Freelancer
  • »» Current Headquarter: Glendalough Orbital, Coronado System.
  • »» Mobile Headquarter: Haven, Bustard-class carrier.

  • »» Jobs:
    • »» Escort Work
    • »» Scouting
    • »» Hauling
    • »» Blockade Running
    • »» Item Procurement or Retrieval
    • »» Military Scale Action
    • »» Counter Insurgent Action
    ♦ Additionally, while it is preferable for contracts to be brought to one of the Knight Captains, if a Knight is contacted with a potential contract, they are to present it to the Knight Captains, who will determine if it may be voted on or not. This is to prevent contracts that would harm our reputation or the Forlorn Hope directly.

  • »» Goals:
    • »» To secure an independent base.
    • »» To expand our ranks.
    • »» To create alliances with specific organizations.
    • »» To establish ourselves throughout Sirius.
    • »» //To promote roleplay amongst our members and those that we encounter in the course of our adventures.


History


Ancient Times


The Forlorn Hope gains its name from Earth history. Named after the company of men which would make up the front line of the battles, Forlorn Hope Companies were a means of quick advancement and honor to those who made them up. Despite the high risk of such a position, many soldiers volunteered for the Forlorn Hope in the hopes of proving their bravery and entering their names into history by their deeds.

Today


Honoring the legacy of our name, Forlorn Hope seeks to make the Sirius sector a better place through the use of our skills. In recent events we have proved our capabilities, both in combat and as scouts and escorts, as well as our dedication and commitment as haulers to be relied on. Actively seeking out contracts and extending a diplomatic hand to those with similar ideals to our own, the Forlorn Hope seeks to expand its influence throughout House, Edge, and Borderworld sectors.

Since its formation, the Forlorn Hope has actively sought out allies and engaged enemies in a multitude of situations and on both sides of the law. A recent partnership with the Crayterian Republic has seen our combat capabilities expanded on as we have been granted large scale access to Crayterian technology for use in our own operations.


Vessels

[Image: kaLu7W9.png]
The Forlorn Hope fleet is made up all most entirely of snubcraft at this point in time, with a few transport ships and gunboats at our disposal as well. The types of ship commonly flown by Forlorn members are either of the Civilian series, such as the Eagle VHF or the Roc Bomber, and that of the Borderworld series, such as the Sabre VHF and Montante gunboat. Further additions to the Forlorn Hope's fleet are a wing of Crayterian Nyx superiority fighters, and a Bustard Class carrier that serves as a mobile staging platform.


Code of Conduct


The Forlorn Hope is a tightly knit group that views each individual member as an equal to everyone else, and is built upon a strong foundation of respect, trust and loyalty. The pilots of the Forlorn Hope are relentless combatants and friendly traders, with a emphasis placed on striving to be the best you can be in what ever you pursue. To help maintain the foundation that Forlorn Hope is built upon, members are required to live according to a set of tenants that will help define them, and strengthen the groups reputation amongst those who witness our actions. Finally, the members of the Forlorn hope are all encouraged to stand up for whats right, even when its the difficult thing to do.

  • »» Respect the members of the Forlorn Hope, for they are your family.
  • »» Humble in victory, Gracious in defeat. Let your skills speak for themselves, and seek to better yourself daily. A defeat is merely another lesson for you.
  • »» Fight hard, but fight for the right reasons. There is no dishonor in defending a noble cause, nor is there shame in championing a downtrodden cause that is righteous.
  • »» Integrity and honor. As long as you pilot your ship, let your word be true and do not falter to carry out your promises.

Rank System and Recruitment


The Forlorn Hope utilizes a democratic system in determining its future goals and its daily operations. All members of the group vote on matters, trivial and important alike, to determine the next course of action to be followed. For this reason there is no real ranking system to be found within Forlorn Hope, as all members are treated as equals. Recent developments in the Forlorn Hope have led to the creation and compartmentalization of two divisions. While still governed by a democratic styled system, the divisions have less influence outside of their sphere of influence, and can only vote on matters within it.
  • »» Knight Commander: The overall leader of the Forlorn Hope, the Knight Commander is not linked to either of the divisions, and directly oversees the entire organization, while acting as the final word in stalemates between the Captains.
  • »» Division Captains: The leaders of the Forlorn Hope's divisions, the Division Captains vote on only the most important matters concerning the group and its well-being.
  • »» Knight: The majority of the Forlorn Hope are the Knights, which vote on almost every decision the group makes, driving it forward. The only issues the Knights do not vote on are those which require the guiding hand of the Knight Captains.

Member's Listing



  • »» Knight Commander: @The Sovereign
  • »» Division Captains: @KamiFaby, @Byron
  • »» Knight: @HanCloudstone, @Black Smoke, @DarkTails, @"Eurobeat", @"Caelumaresh (Thomas)", @GuapMan

Diplomacy

Allied:
[Image: hszWB8n.png]
  • »» Crayter Republic
  • »» Agency 404
Cordial:
[Image: BafQ767.png]
  • »» Liberty Navy
  • »» Universal Shipping Incorporated
  • »» Omicron Research Group
  • »» Bretonian Armed Forces
Friendly:
[Image: yi8fFBP.png]
  • »» House Polices
  • »» House Navies
  • »» Liberty Corporations
  • »» The Council
  • »» Zoners
  • »» The Order
Neutral:
[Image: M5xBiT8.png]
  • »» Blood Dragons
  • »» Bundschuh
  • »» Bounty Hunter Guild
  • »» The Core
  • »» Junkers
  • »» Hogosha
  • »» Everybody not mentioned
Unfriendly:
[Image: evqT6yu.png]
  • »» Most unlawfuls
  • »» Outcasts
Hostile:
[Image: 1tbBl0Y.png]
  • »» Rogues
  • »» Lane Hackers
  • »» Gallia
At war:
[Image: lU47LuJ.png]
  • »» Nomads
  • »» Wilde

Relevant Links



Information
Feedback and RP listing
Message Dump
Recruitment


[+]Proposed ID, Subject to change
ID sold on Barrier Gate Station

IFF: FH

Infocard:

The Forlorn Hope is a paramilitary corporation which is based out of the Coronado system. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.

Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who:
Can attack ships belonging to houses or organizations considered hostile by the Forlorn Hope within their Zone of Influence.
Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of allied bases.
Can attack ships which are in violation of Crayter laws or belong to a house or organisation considered hostile by the Crayter Republic within their Zone of Influence.
Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them, even outside of their Zone of Influence.
Can ally with unlawful factions.
Cannot participate in unlawful actions except as described above.
Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Zone of Influence: Coronado, Baffin, Cortez, Magellan, Leeds, Taus, systems directly bordering the listed.
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Tech Request
Standard freelancer Techcells, with an exception made in the form of having Crayter light techcells at 100% due to roleplay. This does not include the Crayterian Capital techcell.

[Image: 5U68Aj4.png]


The Forlorn Hope

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Messages In This Thread
Forlorn Hope - Forlorn|- - by Forlorn Hope Command - 08-27-2017, 11:20 AM
RE: Forlorn Hope - Forlorn|- - by Foxglove - 08-27-2017, 11:27 AM
RE: Forlorn Hope - Forlorn|- - by Sombs - 08-27-2017, 11:28 AM
RE: Forlorn Hope - Forlorn|- - by Laz - 08-27-2017, 11:28 AM
RE: Forlorn Hope - Forlorn|- - by The Sovereign - 08-27-2017, 11:42 AM
RE: Forlorn Hope - Forlorn|- - by Sombs - 08-27-2017, 11:55 AM
RE: Forlorn Hope - Forlorn|- - by Forlorn Hope Command - 08-27-2017, 12:11 PM
RE: Forlorn Hope - Forlorn|- - by Corile - 08-28-2017, 10:22 PM
RE: Forlorn Hope - Forlorn|- - by Shelco - 10-15-2017, 04:53 PM
RE: Forlorn Hope - Forlorn|- - by Sombs - 10-15-2017, 05:46 PM
RE: Forlorn Hope - Forlorn|- - by DannyDelicious - 10-15-2017, 05:48 PM
RE: Forlorn Hope - Forlorn|- - by Backo - 10-15-2017, 05:54 PM
RE: Forlorn Hope - Forlorn|- - by KamiFaby - 10-15-2017, 05:58 PM
RE: Forlorn Hope - Forlorn|- - by DannyDelicious - 10-15-2017, 06:01 PM
RE: Forlorn Hope - Forlorn|- - by jide - 10-15-2017, 06:02 PM
RE: Forlorn Hope - Forlorn|- - by KamiFaby - 10-15-2017, 06:03 PM
RE: Forlorn Hope - Forlorn|- - by Backo - 10-15-2017, 06:07 PM
RE: Forlorn Hope - Forlorn|- - by Thyrzul - 10-15-2017, 06:25 PM
RE: Forlorn Hope - Forlorn|- - by Backo - 10-15-2017, 06:26 PM
RE: Forlorn Hope - Forlorn|- - by Foxglove - 10-15-2017, 06:37 PM
RE: Forlorn Hope - Forlorn|- - by KamiFaby - 10-15-2017, 06:11 PM
RE: Forlorn Hope - Forlorn|- - by DannyDelicious - 10-15-2017, 06:23 PM
RE: Forlorn Hope - Forlorn|- - by Forlorn Hope Command - 10-15-2017, 07:50 PM
RE: Forlorn Hope - Forlorn|- - by The Sovereign - 10-18-2017, 07:24 AM
RE: Forlorn Hope - Forlorn|- - by The Sovereign - 11-06-2017, 08:26 PM
RE: Forlorn Hope - Forlorn|- - by Forlorn Hope Command - 11-21-2017, 12:14 PM
RE: Forlorn Hope - Forlorn|- - by Banned player t202085 - 12-02-2017, 04:01 AM
RE: Forlorn Hope - Forlorn|- - by Dimon - 12-05-2017, 02:09 AM
RE: Forlorn Hope - Forlorn|- - by Skorak - 12-12-2017, 08:31 PM
RE: Forlorn Hope - Forlorn|- - by Sombs - 12-12-2017, 08:34 PM
RE: Forlorn Hope - Forlorn|- - by The Sovereign - 12-12-2017, 08:39 PM
RE: Forlorn Hope - Forlorn|- - by Freeroamer - 12-12-2017, 08:40 PM
RE: Forlorn Hope - Forlorn|- - by KamiFaby - 12-12-2017, 08:48 PM
RE: Forlorn Hope - Forlorn|- - by Byron - 12-12-2017, 08:53 PM
RE: Forlorn Hope - Forlorn|- - by Apollon - 12-12-2017, 09:00 PM
RE: Forlorn Hope - Forlorn|- - by Kalhmera - 12-13-2017, 05:03 AM

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