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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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4.89 Missiles & Sidewinder Poll

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Poll: Other Sidewinder Alternatives
You do not have permission to vote in this poll.
Nerf Sidewinder Total Hull Dmg (reduce ammo)
7.14%
1 7.14%
Option 1 + also nerf their Total Shield Dmg
0%
0 0%
Option 2 + make other missiles competitive
64.29%
9 64.29%
Delete the Sidewinder
28.57%
4 28.57%
Total 14 vote(s) 100%
* You voted for this item. [Show Results]

4.89 Missiles & Sidewinder Poll
Offline Skyelius
09-02-2017, 07:16 PM, (This post was last modified: 09-02-2017, 07:45 PM by Skyelius. Edit Reason: Added some color and made the table easier to see )
#1
Eternal Fighter
Posts: 262
Threads: 52
Joined: Aug 2007

Hey everyone,

A couple of days ago, I made a small chart comparing 4.89 missiles. Here's what we have presently:


Paralyzer - guided
S.Dmg: 15,000_____Ammo: 20_____S.DPS: 2,107_____Total.S.Dmg: 301,000

Firestalker - guided
H.Dmg: 3,500______Ammo: 30_____H.DPS: 1,155_____Total.H.Dmg: 105,000

Sidewinder - guided
H.Dmg: 7,800______Ammo: 25_____H.DPS: 780_______Total.H.Dmg: 195,000

Cannonball - unguided
H.Dmg: 10,000_____Ammo: 15_____H.DPS: 2,500______Total.H.Dmg: 150,000

Catapult - unguided & imprecise
H.Dmg: 2,500______Ammo: 120____H.DPS: 15,000____Total.H.Dmg: 300,000


[Poll Option 1] - Sky's Proposal 1: Reduce the Sidewinder's Total Hull Damage by reducing ammo count + buff or change other missile stats (EXPLAIN)
[Poll Option 2] - Sky's Proposal 2: Proposal 1 + nearly zero the Sidewinder's shield damage (only good vs. hull) + + buff or change other missile stats (EXPLAIN)
[Poll Option 3] - Sky's Proposal 3: Proposal 2 + buff or change other missile stats (EXPLAIN)
[Poll Option 4] - Wesker's Proposal: Delete the Sidewinder :^)

Comment: I take Poll Option 3; Besides nerfing Sidewinders' ammo count and shield damage, I think the Cannonball needs a buff; the Catapult missile pod is just too good compared to it.

Personal Note: I don't use Sidewinders. However, they are a ruthless counter to careless jousting and heavy arcade-style boxing which is the most popular "pro-level" dueling style. I do not like this style because it reminds me how FL is a fun arcade game and not a fun space/flight sim. As such, I don't think making missiles nearly useless or having average pilots stand 0.01% chance against boxing abuse is a viable option. In vanilla, missiles were super OP, but I think that making them useless again is silly too...

-Sky

"It is a cold universe until you know God as your Father, and then it becomes a home. Even the next life simply becomes the Father's house, home."
—David Pawson
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Messages In This Thread
4.89 Missiles & Sidewinder Poll - by Skyelius - 09-02-2017, 07:16 PM
RE: 4.89 Missiles & Sidewinder Poll - by Karst - 09-02-2017, 07:37 PM
RE: 4.89 Missiles & Sidewinder Poll - by TheShooter36 - 09-02-2017, 07:40 PM
RE: 4.89 Missiles & Sidewinder Poll - by DannyDelicious - 09-02-2017, 07:56 PM
RE: 4.89 Missiles & Sidewinder Poll - by Smolik.Evgeniy - 09-02-2017, 08:15 PM
RE: 4.89 Missiles & Sidewinder Poll - by Sombs - 09-02-2017, 08:18 PM
RE: 4.89 Missiles & Sidewinder Poll - by Jayce - 09-02-2017, 08:19 PM
RE: 4.89 Missiles & Sidewinder Poll - by Omi - 09-02-2017, 08:19 PM
RE: 4.89 Missiles & Sidewinder Poll - by Yber - 09-02-2017, 08:30 PM
RE: 4.89 Missiles & Sidewinder Poll - by Backo - 09-02-2017, 08:32 PM
RE: 4.89 Missiles & Sidewinder Poll - by Foxglove - 09-02-2017, 09:27 PM
RE: 4.89 Missiles & Sidewinder Poll - by Jack_Henderson - 09-02-2017, 09:33 PM
RE: 4.89 Missiles & Sidewinder Poll - by Emperor Tekagi - 09-02-2017, 09:35 PM
RE: 4.89 Missiles & Sidewinder Poll - by =Hellfire= - 09-02-2017, 09:50 PM

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