The problem are not the mechanic and the stats alone. It is the fact that a considerable part of Disco's players are those who have already reached a decent level of PvP skill -- which has been developing, globally, for a decade. There's not enough newbies for other newbies to kill, they only get slaughtered by vets. If the newbies try to win by numbers, they get stigmatized for being gankers. But, for some reason, the vets will never get stigmatized for seal-clubbing.
Vets will always dominate over newbies, no matter what you do. A vet with a self-guided missile will defeat a newbie with a self-guided missile. If the newbie doesn't even drop the vet's shield, the newbie won't have fun, but if he does any damage, if he makes at least a small contribution to the fight, that is when everything changes. Players who feel useless will quit, players who feel useful will stay.
If shields were removed (and with them, of course, instakill weapons), then it would be easier for newbies to be useful. But this will certainly not work in Disco. It is too radical, and Disco doesn't like radical.