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  Discovery Gaming Community Rules & Requests Rules
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Faction Right 7

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Faction Right 7
Offline Querious
09-13-2017, 04:05 AM,
#1
Member
Posts: 497
Threads: 69
Joined: Aug 2014

Admins Wrote:Faction Right 7. Official player factions have the right for the purpose of training to utilize a maximum of four (4) ships that are not normally allowed by their ID (These would normally be their adverseries' ships). This is subject to the following constraints:
- This can only apply to factions with guard systems.
- Names of the ships must be clearly different to emphasize their role as training ships.
- They cannot be used for any purpose except training and must not leave their guard system.
- Restricted to Fighters, Bombers, Freighters, Transports and Gunboats.
While not strictly necessary, the faction could host an event of some sort, with the capture or defection of the pilot and his ship being the central theme.

With the removal of guard systems, this right has become outdated. What are your thoughts?
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Messages In This Thread
Faction Right 7 - by Querious - 09-13-2017, 04:05 AM
RE: Faction Right 7 - by Jayce - 09-13-2017, 04:55 AM
RE: Faction Right 7 - by Freeroamer - 09-13-2017, 05:17 AM
RE: Faction Right 7 - by Stabby_Dave - 09-13-2017, 06:15 AM
RE: Faction Right 7 - by Foxglove - 09-13-2017, 06:49 AM
RE: Faction Right 7 - by Kauket - 09-13-2017, 06:23 AM
RE: Faction Right 7 - by Shiki - 09-13-2017, 07:09 AM
RE: Faction Right 7 - by SnakThree - 09-13-2017, 07:15 AM
RE: Faction Right 7 - by Shiki - 09-13-2017, 07:25 AM
RE: Faction Right 7 - by Enkidu - 09-13-2017, 07:17 AM
RE: Faction Right 7 - by Laz - 09-13-2017, 07:42 AM
RE: Faction Right 7 - by sasapinjic - 09-13-2017, 08:40 AM
RE: Faction Right 7 - by Enkidu - 09-13-2017, 08:59 AM
RE: Faction Right 7 - by Freeroamer - 09-13-2017, 04:25 PM

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