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  Discovery Gaming Community Role-Playing Official Player Factions Inter-House =CR= The Crayter Republic - Lore and Information

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The Crayter Republic - Lore and Information
Offline Crayter Republic
10-09-2017, 01:38 PM, (This post was last modified: 05-17-2021, 08:39 PM by Crayter Republic.)
#3
Guardian of Oaths
Posts: 646
Threads: 141
Joined: Jan 2013

[Image: UuJsIzJ.png]



Objectives and Impetus


Faction goals

► Development
The Republic seeks to ensure the growth of Coronado, especially on planet Yuma. As such, trade agreements are being sought throughout the entire Sirius Sector in order to capitalise on the current economic stability. Salina's moons have been surveyed and action will be taken to extract what resources they hold, while Planet Baja may become a future colony. Furthermore, with Tau 44 once again in Crayterian hands, there are plans to settle Planet Borneo once more. The acquisition of the Barra Crossroads in Tau-31 has also given the Republic a considerable boon in regards to shaping international trade.
Through the current immigration policies, the Republic also wishes to offer all those willing to work a chance at a better life.

► Defense
With the Gallic war over and attention now focused on the aftermath of the Genocide of Leeds, the Borneo Massacre, and the Kusari Invasion, the Crayter Military is in dire need to attention. With the loss of the Hades, and the Helios before her, efforts are being made to rebuild the fleets and to ensure that Crayter's holdings within the Taus are reinforced. The belligerent forces of Auxesia also threaten Coronado, forcing the Military's tacticians to develop methods of dealing with the rogue technocrats.

► Offence
Though the Crayter Military is devastated, operations are still planned within the Tau Theatre and beyond. Crayter's recent acquisition of Tau-31 has allowed a supply line to Tau-44 under full allied protection, which will serve as a net to block any Maltese influence from spreading through Coronado. The threat of a resurgent Gallia has also pushed the Military to begin preparing emergency initiatives, though residual Royalist forces have since cropped up to test the Republic's resolve.

Notable Quotes

Considering we believe that CR is best represented by its members and their achievements - be them big or small - here is a collection of words from various former (or current) CR leaders and personalities:

Dane Summers Wrote:
The Crayter Republic has changed a lot since it began on the server. For myself, I fell in love with the lore, the struggle, the seemingly valiant effort of a few against many. And in a lot of ways, some of us took that struggle to heart. For a faction to have existed so long, and endured so much, it’s amazing to see how far it’s come. While I understand the reasons that led to the collapse of the old faction, I don’t look upon it with sorrow, like some do. It's a wonderful opportunity to write a new chapter in its history. In a lot of ways, these changes are to idealize what I always saw CR as being. To me, CR is a nation full of people who have known nothing but loss, yet stood strong against the very real evils in this universe. No matter how hard it got, these people never gave up. They went from a society spanning an entire sector, losing near on their entire population, and having to start anew. There is something deeply heroic about that, and it’s that feeling I want to use as the core of what this new CR should be about. To leave behind the idea of “quasilawfulness” and focus on the causes that CR so strongly stood up for. In the end, our hope is to build CR into a fully self-sufficient mini-house - working with, and cooperating with, many different factions and neighbors, but no longer joined at the hip, or dependent on, any other faction like it once was.

All in all, this is a faction for those who want to expand the lore, add something to the book. Role play fighter pilots holding the line against impossible odds. Share in the struggle of people who have lost, but are working for a better tomorrow. For us, the words of Mark Twain are the most fitting: “It’s not the size of the dog in the fight, it’s the size of the fight in the dog.”

TheShooter36 Wrote:
CR is mainly filled with revenge, hope and retribution nowadays, first our exodus from Crayter, then gallic invasion in tau-44 and our forced refuge in coronado, people of Crayter rebuilt from ashes like a phoenix, built a new civilization from ground-up and prevailed. Never faltered and never forgot, we move ever onwards in our saga filled with legendary moments and rich history since we first existed.

As our struggle continues, we continue to develop and wage endless wars against tyranny and oppression, Admirals who became legendary in battles, scientists who achieved breakthroughs, civilians who aided, soldiers that sacrificed their lives with honor, courage and duty, contributed the ever-moving machine.

Jansen Wrote:
The =CR= has been the first faction I ever joined in Disco, so far for all this time it has felt a lot like a family. This is mostly because, even after all the things we have been through –the Tau madness, the little trip to Bastille, weird frog people appearing out of nowhere- nothing could really stop us from having fun.
That is what the =CR= is about and this is what also links the factions RP to the way it works OORPly. The Colonials (or Crayterians) are a small group of people that have had it all:
-Being the first to be sent into space, without really knowing what to expect or if they would survive
-Finding a new home, building everything up just to lose it many years later to a very unfortunate turn of events
-Being on the move again, eventually reaching the rest of humanity, while being everything but welcome
-Working their way back into an acceptable state of existence, just to be betrayed and forced into a war with Bretonia
-Finding a home again, having to fight for it for many years, just to be forced to leave it again
-The status quo, of having rebuilt the Republic a third time, trying to fight to increase their power within Sirius and to get back what belongs to them
So all in all, this how I see the CR, they are both in and out of roleplay, a group of people that fights against all odds, trying to make their way in Sirius.

SummerMcLovin Wrote:
CR is certainly a special faction on this server, but especially to me. When Dane started his relaunch and diplomacy reset, after reading a bit of the lore I contacted him to get involved. I was still fairly new at the time but found myself thrown into the High Command, not long after was shanghaied into second in command, then as he had less time I was de facto, then officially, leader for a couple of years.

CR stands out because of its history, diplomacy and tech. I never had any experience of the old faction so was a clean slate in that respect, but knowing the past interactions helped. Never being much of a writer prevented me getting it on the forums, but big ideas for an updated backstory were always in my mind and helped shape some smaller bits of RP.
Being in a commanding position for so long and having the time to contribute meant I was able to mould a lot of interactions and relations, whether with allies, enemies or our own members. It was also the main way I got to know some of my favourite players on the server like Nox and Jack, plus particular characters like Reaper.

Although we had our quiet periods and challenging times, the early days of excitement and the huge spike where we even overtook IMG in activity, along with some great times spent on Skype were what really stand in my memory as the best times in Disco. I can't imagine playing without it, and I hope my legacy continues to help more players have even just a part of that feeling.

Johnathan Nox Carter Wrote:
To just say that I agree to all those who spoke before (or after) me about CR is too simple. But this faction is anything but simple and for one reason: perseverance.

It has always been the perseverance of the faction's members, both leaders and regular members, that has pushed CR through thick and thin, allowing it to grow from a random import-faction into a full fledged mini-house of Sirius. When we made mistakes, we tried our best to correct them. When some of us had fun, we tried to share it with everyone we could. When some of us rose up the ladder of power, we all followed happily. When some had to leave, others always picked up the torch.

This almost perfect sync between the faction's role-play lore and the actual out of role-play state of being has somehow made it worthwhile, at times maybe even against logic... But maybe that's what makes us CR... to find meaning where it might seem there isn't any and to hold on to that as strongly as we can.

Panzer Wrote:
No two ways about it, CR started as BSG fanboys and remained such (to a much less cheesy extent) to this day. Why is it "speshul"? Long story. Literally. There's some eleven years' worth of events, personalities, decisions and lulz that build up to a very specific culture where there really isn't a clear line between what members actually feel like and how their characters act. Authenticity. There's also the tradition of adversity - both irp and out that contibutes to this mindset. If it isn't a matter of staff opposition to one or another upgrade - it's six goryllion theoretical Valors or twenty-ish real Ranseurs. Kinda hard to win against that kind of odds, sometimes it even happens! Still, we're around while most of the insanely overpowered enemies CR's had over the years ain't.

While we couldn't get a hold of some of our veterans, Panzer was kind enough to share a few words about them as well:

Panzer Wrote:
Yngen
Hailing from the United States, the man still symbolizes the refined, literary side of both the mod and faction. For the time, the Rp writeup of the colonial faction was about as sensible as could be expected of a direct port of the TV show's colonials into the mod. His signature still can be found under the very oldest communications and treaties CR established, some of which remain relevant despite the passage of over a decade. Some policies instituted were without precedent - for instance beforehand, no discovery faction operated tagged cargo ships or really bothered about long-term RP with planned/expected storyline repercussions. A shrewd planner, he petitioned to make Coronado a home system for CR long before anyone even considered adding now-defunct guard systems. Perhaps due to this he was always at odds with Warhammer, whose policy to pursue ingame lulz at anyone else's expense often clashed with Yngen's attmepts not to piss the server off.

Warhammer
In the deep dark times of .81/.82 when every conceivable sci-fi was represented in Discovery by a fan-made ship model, the man hailing from Singapore established the second (formally) Colonial fanboy faction of Discovery - the =BSG=. Unlike the very first one, it was focused on the simpler, more enjoyable activities, such as combat without much regard for whom exactly was being fought at the time. All that really mattered was that the vipers and battlestars ended up on the appropriate end of the (not yet) blue message. By modern standards, the man would not fit in at all - any fight was good enough, regardless the zoi and ID rules. Still some of the core percepts maintained by modern CR as well as personal values are almost all traceable to him. Chief amongst which is the incompatibility principle - professing that At best CR members should belong to CR exlusively and at least avoid a conflict of interest amongst operated characters. Ultimately, left around 2008. Despite having decisively influenced all following CR, he was ultimately on the receiving end of a (mostly) undeserved mod staff decision to either have the one man removed or to remove all the men. Never banned, never returned.

Doom
A Croatian engineer, who is single-handledly responsible for all of modern CR wargear. While not exactly artistic wonders, all of Doom's work remains some of the highest-quality mod content in terms of worksmanship. No additional work or corrections were ever necessary. At varying times, the de-facto leader of CR, active until the early stages of Gallia's existence, sadly absent at the time of the invasion.

Boomer
Warhammer's compatriot and RL acquaintance, first owner of likely the oldest continuously operated warships in the mod - the Valkyrie. Initially a =BSG= battlestar adv., now a =CR= Zephyr. It is still believed that the decline and abrupt cessation of his activity in the mod can be blamed on his posessive wife.


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Messages In This Thread
The Crayter Republic - Lore and Information - by Crayter Republic - 01-31-2013, 11:26 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:37 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:38 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:39 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:40 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 04-05-2018, 12:48 AM

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