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  Discovery Gaming Community Role-Playing Official Player Factions Inter-House =CR= The Crayter Republic - Lore and Information

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The Crayter Republic - Lore and Information
Offline Crayter Republic
10-09-2017, 01:39 PM, (This post was last modified: 04-21-2024, 08:15 AM by Crayter Republic.)
#4
Guardian of Oaths
Posts: 653
Threads: 143
Joined: Jan 2013

[Image: UuJsIzJ.png]



Diplomacy and Territory


Generic standings
We maintain a close relationship with the Independent Miners Guild who, despite various regrettable incidents throughout the years,remain on good terms. The alliance will stand.

We are currently co-belligerents with The Kingdom of Bretonia, The Republic of Liberty, The Gallic Council, united by our common enemy: The Kingdom of Gallia. Due to their dependency upon the Gallic Crown, we also view the current Kusari government with some reservations. The odd conclusion of the Kusari civil war left the situation somewhat ambigous.

We maintain excellent relations with the Temporary Autonomous Zoners whose sovereignty over Baffin we guarantee - forcibly if need be. The Order remains our first contact when it comes to handling hazardous xenotech as well as addressing the alien, the infested and the humans in their willing thrall. Since we are internally a lawful faction, we reserve the right to prosecute all, who would put the region's harmonious economic growth in jeopardy, regardless of the colours flown.

Complete diplomatic chart

◄■■■■►◄■■■■► ALLIED
  • The Order
  • Kingdom of Bretonia
  • Republic of Liberty
  • Blood Dragons
These are either old or new allies of the Republic, with whom we join forces as often as possible in both military and economical endeavours.

◄■■■■►◄■■■■► FRIENDLY
  • Unione Corse
  • Gas Miners Guild
  • Zoners
We see these factions as trustworthy, with the potential to become good and long-lasting allies.

◄■■■■►◄■■■■► CORDIAL
  • Independent Miners Guild
  • Cryer Pharmaceuticals
  • Interspace Commerce
  • Sirius Coalition
  • Synth Foods, Inc.
  • Gateway Shipping Inc.
  • Deep Space Engineering
  • Corsair Empire
  • Bounty Hunters Guild
Without the chance to delve further into relationships with these factions, we have yet to consider them entirely on our side.

◄■■■■►◄■■■■► NEUTRAL
  • Junkers
  • Reformed Kusari Empire
  • Mollys
  • The Core
  • Maquis
  • Planetform, Inc.
  • Unioner Syndicate Leagues
  • Gaians
  • Most other factions not mentioned
Factions that we either have unofficial agreements with, who we simply ignore, or feel only slightly suspicious of.

◄■■■■►◄■■■■► UNFRIENDLY
  • State of Rheinland
  • Bundschuh
  • Gallic Brigands
  • Red Hessians
  • Hogosha
  • ALG Waste Disposal
  • Covenant of Auxesia - Hostilities suspended by armistice
These have marked themselves as possible issues, but do not warrant much action yet.

◄■■■■►◄■■■■► HOSTILE
  • Liberty Rogues
  • Farmers Alliance
  • Xenos
  • Lane Hackers
  • Golden Chrysanthemums
  • Independent Pirates
As they are enemies of the Crayter Republic, we ensure they are kept out of our space.

◄■■■■►◄■■■■► BELIGERENT
  • Gallic Royalists
  • The Gallic Union
  • Nomads and Wilde forces
  • Outcasts of Malta
The only verdict left for these factions is war.


Zone of Influence

[Image: MYaBA6Y.png]

Gold: Crayter Sovereign Space
Coronado, Tau-31, and Tau-44 are widely considered and accepted as Crayterian territory, and all operations here are directed by the Crayter government. All three systems offer free passing to allied or neutral entities, and are subject to the full authority of Crayter law.

Yellow: Crayter Outer Region
These are systems where the Crayterian Military employ a large number of ships and highly defensive tactics in order to maintain the security of the Republic's Sovereign Space. Based on various agreements and/or treaties with the Republic's allies, Crayterian Laws apply in these areas as well, to a certain degree.

Orange: Outer Operations Space
Crayter Military forces will often be seen patrolling these systems, as well as staging offensive operations towards enemy forces.

Red: War Theater Region
These systems represent areas where the Crayter Military is fully dispatched for full-force engagements. Following the collapse of Leeds, Tau-23 has since become the primary battleground of the region, and Crayter forces regularly contest with Outcasts, their Kusari puppets and drug runners. Constituting a capital system for the Maltese nation, Omicron Alpha is often grounds for assaults from the Crayter Military, in order to keep the Outcasts at bay. Inverness has also been recently labeled as a high-priority zone of contention to repel Auxesian transhumanists and apply pressure to protect the population of Coronado from their aggression.

White: Special Areas
  • Baffin: Though Baffin falls within Crayter's sphere of influence, the Republic acknowledges the system's administration by the Temporary Autonomous Zoners, as well as their self-enforced system-wide No Fire Zine. However, enemies of the Republic attempting to flee into Baffin for safety will not be given a free pass.
  • Roussillon: Following the system's loss to the Enclave and their subsequent collapse, Crayter has not laid official claim to the system out of respect for the local Maquis that have since entered the system alongside the ex-Council Pamiers battlegroup. Officially, the system is a protectorate under the Republic, but is not administered by the Crayter government.
  • Gallia: With the establishment of a third Gallic state, territory on the fringe of the Union is regularly, if secretly, patrolled by forces of the Crayterian Intelligence Service. Activity in these systems is not administered by the Republic in any sense, but security is monitored for the safety of Crayterian civilian ships passing through them.
  • Kusari: Kusari space retains a special zone within Crayter's foreign doctrine. Much like Gallic space within Crayter's sphere of influence, Kusari systems bordering the Taus are monitored for security risks. This is expected to increase as access is opened back up between the Republic and Kusari.

Sirius-wide Activity
While the Republic's Military will not generally operate outside of the above mentioned zones, Crayterian civillian vessels will travel almost anywhere in Sirius for the purpose of trade, diplomatic envoys or research. Naturally, these vessels are sometimes accompanied by military escorts, depending on the context.

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Messages In This Thread
The Crayter Republic - Lore and Information - by Crayter Republic - 01-31-2013, 11:26 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:37 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:38 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:39 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 10-09-2017, 01:40 PM
RE: The Crayter Republic - Lore and Information - by Crayter Republic - 04-05-2018, 12:48 AM

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